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Unity Engine


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Unity Engine


Joints

Apply and configure joints that connect GameObjects and simulate physical forces for pivoting, movement, and restriction.
Read time 1 minuteLast updated 13 days ago

A Joint connects a Rigidbody to another Rigidbody, or to a fixed point in space. Joints can apply forces that move rigid bodies, and joint limits can restrict that movement.
You can configure Joints via the
Joint
class, or the appropriate Joint component.

Topic

Description

Introduction to jointsOverview of the concepts and behaviours of physics joints in Unity.
Character Joint component referenceReference for the Character Joint component.
Fixed Joint component referenceReference for the Fixed Joint component.
Hinge Joint component referenceReference for the Hinge Joint component.
Spring Joint component referenceReference for the Spring Joint component.
Create a configurable jointCreate a configurable custom joint that has fine controls for constricting motion and specifying driving forces.