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Unity Engine


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Unity Engine


Articulations

Configure complex systems of rigid bodies and joints.
Read time 1 minuteLast updated 19 days ago

A physics articulation is a set of Articulation Bodies organized in a logical tree, in which each parent-child relationship reflects mutually constrained relative motion.
The main purpose of physics articulations is to provide a realistic physics behavior for industrial and commercial non-gaming applications that involve joints. For example, they make it a lot easier than the regular Joints to simulate robotic arms and kinematic chains.
You can configure articulations via the
ArticulationBody
class, or the corresponding Articulation Body component.

Topic

Description

Introduction to physics articulationsOverview of the concepts and behaviours of articulations in Unity.
Articulation Body component referenceReference for the Articulation Body component.