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Unity Engine


Character control

Configure physics-based character control for first-person and third-person characters.
Read time 1 minuteLast updated 14 days ago

In a first-person or third-person application, a user’s character or avatar usually needs some collision-based physics, so that it doesn’t fall through the floor or walk through walls. In 3D physics, you can create and configure character physics and control with a Character Controller.
You can configure character control via the
CharacterController
class, or the corresponding Character Controller component.

Topic

Description

Introduction to character controlOverview of the concepts and fundamental behaviours of character controllers.
Character Controller component referenceReference page for the Character Controller component.