Primitive collider shapes
Primitive collider shapes are built-in, pre-calculated collider shapes in Unity (Box, Sphere and Capsule colliders).
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Primitive colliders are defined by simple geometric shapes with a low number of polygons. They match Unity’s Primitive Objects, which are built-in GameObject shapes.
Topic | Description |
|---|---|
| Introduction to primitive collider shapes | Overview of the primitive collider shapes (Box, Sphere and Capsule) in Unity. |
| Box collider component reference | Reference page for the Box collider component. |
| Sphere collider component reference | Reference page for the Sphere collider component. |
| Capsule collider component reference | Reference page for the Capsule collider component. |