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Unity Engine

Unity Engine

Primitive collider shapes

Primitive collider shapes are built-in, pre-calculated collider shapes in Unity (Box, Sphere and Capsule colliders).
Read time 1 minuteLast updated a month ago

Primitive colliders are defined by simple geometric shapes with a low number of polygons. They match Unity’s Primitive Objects, which are built-in GameObject shapes.

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Description

Introduction to primitive collider shapesOverview of the primitive collider shapes (Box, Sphere and Capsule) in Unity.
Box collider component referenceReference page for the Box collider component.
Sphere collider component referenceReference page for the Sphere collider component.
Capsule collider component referenceReference page for the Capsule collider component.