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Unity Engine


IsVisible()

Returns true if the watermark is visible on-screen. Whether the watermark is visible depends on your build settings and Unity plan.
Read time 1 minuteLast updated 6 days ago

Definition

public static bool IsVisible()

Returns

Type

Description

boolTrue, if the watermark is visible.

Remarks

The following code sample checks if the watermark is visible.

Examples

using System.Collections;using UnityEngine;using UnityEngine.Rendering;public class WatermarkExample : MonoBehaviour{ void Start() { if(Watermark.IsVisible()) { Debug.Log("Watermark is visible in current setup"); } }}