Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


endFrameRendering

Delegate that you can use to invoke custom code at the end of RenderPipeline.Render.
Read time 1 minuteLast updated 6 days ago

Definition

Warning
Deprecated. endFrameRendering is deprecated. Use endContextRendering instead. #from 2023.3
public static event Action<ScriptableRenderContext, Camera[]> endFrameRendering

Remarks

This delegate is replaced by RenderPipelineManager.endContextRendering. It is supported and documented for backwards compatibility only.
When Unity calls RenderPipeline.EndFrameRendering, it executes the methods in this delegate's invocation list. If you are writing a custom Scriptable Render Pipeline, you can call this method at the start of RenderPipeline.Render.
Using this delegate causes heap allocations. Using RenderPipeline.EndContextRendering and the RenderPipelineManager.endContextRendering delegate provide the same functionality, but without unnecessary heap allocations. You should use them instead.