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Unity Engine


SubmitRenderRequest<RequestData>(Camera, RequestData)

Submit a renderRequest.
Read time 1 minuteLast updated 6 days ago

Definition

SubmitRenderRequest<T>(Camera, T)

public static void SubmitRenderRequest<RequestData>(Camera camera, RequestData data)

Parameters

camera


data

T

Remarks

This triggers a pipeline render determined by the RequestData type. Use SupportsRenderRequest to check if the active RenderPipeline supports this RequestData type.
The UniversalRenderPipeline supports:
  • StandardRequest, which renders a full URP camera stack and outputs the result to the given target. Can only be called on Base Cameras.
  • UniversalRenderPipeline.SingleCameraRequest, which renders a single URP camera and outputs the result to the given target.
The HDRenderPipeline supports StandardRequest, which renders a single HDRP camera without Arbitrary Output Variables (AOVs) and outputs the result to the given target. It uses a separate camera history from the render loop, to ensure temporal effects are consistent.
Refer to Render requests for more information about render requests in scriptable render pipelines (SRPs).