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Unity Engine


GetInput<U>(U, int)

Returns the Playable connected at the given input port index.
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Definition

GetInput<T>(T, int)

public static Playable GetInput<U>(this U playable, int inputPort) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

inputPort

The port index.

Returns

Type

Description

PlayablePlayable connected at the index specified, or null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected via PlayableGraph.Disconnect.

Remarks

Use this templated extension method on any type that inherits from IPlayable.