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Unity Engine


GetTraversalMode<U>(U)

Returns the propagation mode for the multi-output playable.
Read time 1 minuteLast updated 10 days ago

Definition

GetTraversalMode<T>(T)

public static PlayableTraversalMode GetTraversalMode<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T

Returns

Type

Description

PlayableTraversalModeTraversal mode (Mix or Passthrough).