IsDone<U>(U)
Returns a flag indicating that a playable has completed its operation.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
IsDone<T>(T)
public static bool IsDone<U>(this U playable) where U : struct, IPlayable
Parameters
The Playable used by this operation.
Returns
Type | Description |
|---|---|
| bool | True if the playable has completed its operation, false otherwise. |
Remarks
If the duration of the playable is set, when the time of the playable reaches its duration during playback this flag will be set to true.
Use this templated extension method on any type that inherits from IPlayable.