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Unity Engine


Disconnect<U>(U, int)

Disconnects the Playable. The connections determine the topology of the PlayableGraph and how it is evaluated.
Read time 1 minuteLast updated 10 days ago

Definition

Disconnect<T>(T, int)

public void Disconnect<U>(U input, int inputPort) where U : struct, IPlayable

Parameters

input

T
The source playabe or its handle.

inputPort

The port used in the source playable.