Disconnect<U>(U, int)
Disconnects the Playable. The connections determine the topology of the PlayableGraph and how it is evaluated.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
Disconnect<T>(T, int)
public void Disconnect<U>(U input, int inputPort) where U : struct, IPlayable