Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


RGB_PVRTC_4Bpp_SRGB

A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.
Read time 1 minuteLast updated 14 days ago

Definition

RGB_PVRTC_4Bpp_SRGB = 112