RGB_BC6H_SFloat
A three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed floating-point RGB texel data.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Experimental.Rendering
- Assembly: UnityEngine.CoreModule
RGB_BC6H_SFloat = 107