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Unity Engine

Unity Engine

RGB_PVRTC_2Bpp_SRGB

A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.
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Definition

RGB_PVRTC_2Bpp_SRGB = 110