Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


R16G16B16_SFloat

A three-component, 48-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
Read time 1 minuteLast updated 10 days ago

Definition

R16G16B16_SFloat = 47