BindCustomStreamProperty(Animator, string, CustomStreamPropertyType)
Create a custom property in the AnimationStream to pass extra data to downstream animation jobs in your graph. Custom properties created in the AnimationStream do not exist in the scene.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
public static PropertyStreamHandle BindCustomStreamProperty(this Animator animator, string property, CustomStreamPropertyType type)
Parameters
The type of property to create (float, integer or boolean).
Returns
Type | Description |
|---|---|
| PropertyStreamHandle | Returns the PropertyStreamHandle that represents the new binding. |
Remarks
You can create custom properties in the AnimationStream that do not exist in the scene. This can be useful when you want to communicate extra data to downstream animation jobs in your graph.