ParentConstraint
Constrains the orientation and translation of an object to one or more source objects. The constrained object behaves as if it is in the hierarchy of the sources.
Read time 7 minutesLast updated 2 days ago
Definition
- Type: Class
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
- Inherits from: Behaviour
- Implements: IConstraint
[RequireComponent(typeof(Transform))]public sealed class ParentConstraint : Behaviour, IConstraint
Properties
Property | Description |
|---|---|
| constraintActive | Activates or deactivates the constraint. |
| locked | Locks the offsets and position (translation and rotation) at rest. |
| rotationAtRest | The rotation used when the sources have a total weight of 0. |
| rotationAxis | The rotation axes affected by the ParentConstraint. |
| rotationOffsets | The rotation offsets from the constrained orientation. |
| sourceCount | The number of sources set on the component (read-only). |
| translationAtRest | The position of the object in local space, used when the sources have a total weight of 0. |
| translationAxis | The translation axes affected by the ParentConstraint. |
| translationOffsets | The translation offsets from the constrained orientation. |
| weight | The weight of the constraint component. |
Methods
Method | Description |
|---|---|
| AddSource | Adds a constraint source. |
| GetRotationOffset | Gets the rotation offset associated with a source by index. |
| GetSource | Gets a constraint source by index. |
| GetSources | Gets the list of sources. |
| GetTranslationOffset | Gets the rotation offset associated with a source by index. |
| RemoveSource | Removes a source from the component. |
| SetRotationOffset | Sets the rotation offset associated with a source by index. |
| SetSource | Sets a source at a specified index. |
| SetSources | Sets the list of sources on the component. |
| SetTranslationOffset | Sets the translation offset associated with a source by index. |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |