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Unity Engine


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Script Reference

Unity Engine


AnimationStream

The stream of animation data passed from one Playable to another.
Read time 1 minuteLast updated 6 days ago

Definition

public struct AnimationStream

Remarks

The AnimationStream structure is passed through the animation Playable structures, like AnimationClipPlayable and AnimationMixerPlayable. They can be modified when used with an IAnimationJobPlayable, like the AnimationScriptPlayable.
The Playables implementing IAnimationJobPlayable take a custom C# job, which must implement IAnimationJob, and the AnimationStream is then passed to its callbacks during the animation processing pass.

Properties

Property

Description

angularVelocityGets or sets the avatar angular velocity for the evaluated frame.
deltaTimeGets the delta time for the evaluated frame. (Read Only)
inputStreamCountGets the number of input streams. (Read Only)
isHumanStreamReturns
true
if the stream is from a humanoid avatar;
false
otherwise. (Read Only)
isValidReturns
true
if the stream is valid;
false
otherwise. (Read Only)
rootMotionPositionGets the root motion position for the evaluated frame. (Read Only)
rootMotionRotationGets the root motion rotation for the evaluated frame. (Read Only)
velocityGets or sets the avatar velocity for the evaluated frame.

Methods

Method

Description

AsHumanGets the same stream, but as an AnimationHumanStream.
CopyAnimationStreamMotionDeep copies motion from a source animation stream to the current animation stream.
GetInputStreamGets the AnimationStream of the playable input at
index
.
GetInputWeightGets the weight of the Playable connected at a specific input index.