BoundProperty
A BoundProperty is a safe handle to read and write value in a generic way from any Unity components.
Read time 1 minuteLast updated 6 days ago
Definition
public readonly struct BoundProperty : IEquatable<BoundProperty>, IComparable<BoundProperty>
Properties
Property | Description |
|---|
| index | The index of this BoundProperty to the internal list of bound properties. |
| version | The version of the BoundProperty. |
Static Properties
Property | Description |
|---|
| Null | An empty BoundProperty object that does not refer to a property. |
Methods
Method | Description |
|---|
| CompareTo | Compares this BoundProperty to a specific BoundProperty. |
| Equals | Checks if this BoundProperty equals a specified BoundProperty object. |
| GetHashCode | Retrieves a unique hash based on this BoundProperty. |
Operators
Operator | Description |
|---|
| operator == | BoundProperty objects are equal if they refer to the same property. |
| operator != | BoundProperty objects are not equal if they refer to different properties. |