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Unity Engine

Unity Engine

UnbindAllSceneHandles(Animator)

Removes all PropertySceneHandles and TransformSceneHandles associated with the Animator instance. Use this method to manage the lifecycle of scene handles when the animated hierarchy changes.
Read time 1 minuteLast updated a month ago

Definition

public static void UnbindAllSceneHandles(this Animator animator)

Parameters

animator

The Animator instance that calls this method.