locationPathName
The path where the application will be built.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public string locationPathName { readonly get; set; }
Remarks
The path you specify must end with the correct extension for the file format you will build. This path won't be changed by Unity. Set the file format using EditorUserBuildSettings.buildAppBundle.
-
If your file is an Android Package, endwith
locationPathName..apk -
If your file is an Android App Bundle, endwith
locationPathName..aab
Additional Resources: EditorUserBuildSettings.GetBuildLocation, Build path requirements for target platforms.