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Unity Engine


locationPathName

The path where the application will be built.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public string locationPathName { readonly get; set; }

Remarks

The path you specify must end with the correct extension for the file format you will build. This path won't be changed by Unity. Set the file format using EditorUserBuildSettings.buildAppBundle.
  • If your file is an Android Package, end
    locationPathName
    with
    .apk
    .
  • If your file is an Android App Bundle, end
    locationPathName
    with
    .aab
    .