Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


ChangeGameObjectStructureHierarchyEventArgs

A change of this type indicates that the structure of a GameObject has changed and any GameObject in the hierarchy below it might have changed. This happens for example when Undo.RegisterFullObjectHierarchyUndo is used.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Struct
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public struct ChangeGameObjectStructureHierarchyEventArgs

Remarks

An event of this type means that essentially anything on the GameObject or any object in the hierarchy below it might have changed in arbitrary ways. This includes deletion and creation of additional objects, adding or deleting components, changes to the hierarchical structure, or modified properties.

Constructors

Properties

Property

Description

instanceIdThe instance ID of the GameObject that has been changed.
sceneThe scene containing the GameObject that has been changed.