ChangeGameObjectStructureHierarchyEventArgs
A change of this type indicates that the structure of a GameObject has changed and any GameObject in the hierarchy below it might have changed. This happens for example when Undo.RegisterFullObjectHierarchyUndo is used.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEditor
- Assembly: UnityEditor
public struct ChangeGameObjectStructureHierarchyEventArgs
Remarks
An event of this type means that essentially anything on the GameObject or any object in the hierarchy below it might have changed in arbitrary ways. This includes deletion and creation of additional objects, adding or deleting components, changes to the hierarchical structure, or modified properties.
Constructors
Constructor | Description |
|---|---|
| ChangeGameObjectStructureHierarchyEventArgs(System.Int32,UnityEngine.SceneManagement.Scene) | Constructs a new instance. |
Properties
Property | Description |
|---|---|
| instanceId | The instance ID of the GameObject that has been changed. |
| scene | The scene containing the GameObject that has been changed. |