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Unity Engine


ChangeGameObjectStructureHierarchyEventArgs(int, Scene)

Constructs a new instance.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public ChangeGameObjectStructureHierarchyEventArgs(int instanceId, Scene scene)

Parameters

instanceId

The instance ID of the GameObject that has been changed.

scene

The Scene containing the GameObject that has been changed.