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Unity Engine


DestroyAssetObjectEventArgs

A change of this type indicates that an asset object has been destroyed. This happens for example when Undo.DestroyObjectImmediate is used with an instance of an asset (e.g. Texture ). Note that this only covers destruction of asset objects in memory and not deletion of assets in the project on disk.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Struct
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public struct DestroyAssetObjectEventArgs

Constructors

Properties

Property

Description

guidThe GUID of the removed asset.
instanceIdThe instance ID of the modified asset.
sceneThe scene that contained the asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings).