assetBundleManifestPath
The path to an manifest file describing all of the asset bundles used in the build (optional).
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public string assetBundleManifestPath { readonly get; set; }
Remarks
When you call BuildPipeline.BuildAssetBundles to create your AssetBundles, Unity will also generate a manifest file with a filename matching the parent directory name and ".manifest" as its extension. You can assign the path to this manifest file to assetBundleManifestPath to ensure that a player build does not strip any types used in the AssetBundles that you built.
You do not need to set this property when you use /link.xml/ files, or if you generate AssetBundles using the Addressables package.
See Managed code stripping for more information about code stripping.