Scriptable Render Pass Compatibility Mode API reference for URP
Reference for the Scriptable Render Pass API.
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You can use the following methods within a Scriptable Render Pass to handle its core functions.
Method | Description |
|---|---|
| Use this method to implement the rendering logic for the Scriptable Renderer Feature. Note: You must not call |
| Use this method to clean up any resources that were allocated during the render pass. |
| Use this method to configure render targets and their clear state. You can also use it to create temporary render target textures. Note: When this method is empty, the render pass renders to the active camera render target. |