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Scriptable Render Pass Compatibility Mode API reference for URP

Reference for the Scriptable Render Pass API.
Read time 1 minuteLast updated a month ago

You can use the following methods within a Scriptable Render Pass to handle its core functions.
Note
Unity no longer develops or improves the rendering path that doesn't use the render graph API. Use the render graph API instead when developing new graphics features. To use the instructions on this page, enable Compatibility Mode (Render Graph Disabled) in URP graphics settings (
Project Settings

?

> Graphics).

Method

Description

Execute
Use this method to implement the rendering logic for the Scriptable Renderer Feature.

Note: You must not call
ScriptableRenderContext.Submit
on a command buffer provided by URP. The render pipeline handles this at specific points in the pipeline.
OnCameraCleanup
Use this method to clean up any resources that were allocated during the render pass.
OnCameraSetup
Use this method to configure render targets and their clear state. You can also use it to create temporary render target textures.

Note: When this method is empty, the render pass renders to the active camera render target.

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