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Unity Engine


Using the Universal Render Pipeline

Use URP, a Scriptable Render Pipeline that lets you create scalable graphics across a wide range of platforms.
Read time 1 minuteLast updated 17 days ago

Universal Render Pipeline cross-platform rendering example.

The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.

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Description

Introduction to URPLearn about how URP creates optimized graphics across a range of platforms.
Requirements and compatibilityUnderstand the compatibility of URP package versions with different Unity Editor versions, and system requirements.
What's new in URP 17 (Unity 6.0)Find out what’s changed in URP 17, and check the documentation for the affected areas.
Get startedResources for understanding fundamental concepts and assets in URP, and installing and upgrading.
Graphics quality settingsApproaches for using a URP Asset or the URP Config package to change the quality settings of a project.
Add anti-aliasingTo reduce jagged lines, add Fast Approximate Anti-aliasing (FXAA), Subpixel Morphological Anti-aliasing (SMAA), Temporal Anti-aliasing (TAA) or Multisample Anti-aliasing (MSAA).
Custom rendering and post-processingTechniques for customizing and extending the rendering process in URP.
URP referenceExplore the properties and settings in the Universal Render Pipeline to customize rendering.

Additional resources