Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Custom rendering in the Built-In Render Pipeline

Resources for using the CommandBuffer API to schedule and execute rendering commands at various points in the Built-In Render Pipeline.
Read time 1 minuteLast updated 24 days ago

Resources for using the
CommandBuffer
API to schedule and execute rendering commands at various points in the Built-in Render Pipeline. This allows you to customize and extend Unity's rendering functionality

Page

Description

Command buffer fundamentalsUnderstand how a
CommandBuffer
object holds a list of rendering commands that you can schedule and execute at various points in the Built-in Render Pipeline.
CameraEvent and LightEvent events order referenceExplore the camera and light events you can use to schedule rendering commands at a specific time.

Additional resources