Embedded Linux build settings reference
Reference documentation for Embedded Linux Build Profiles.
Read time 2 minutesLast updated 22 days ago
Use the Embedded Linux build settings to configure and build your application for the Embedded Linux platform. The Embedded Linux build settings are part of the Platform Settings section of the Build Profiles window.
Property | Description |
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Architecture | Choose the CPU architecture to build for the Embedded Linux platform:
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Remote Device | Deploy and launch the app to a connected device on a remote device based on the connection and authentication information you provide.
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Development Build | Include scripting debug symbols and the Profiler in your build. Use this setting when you want to test your application. When you select this option, Unity sets the For more information, refer to Platform dependent compilation. |
Autoconnect Profiler | Automatically connect the Unity Profiler to your build. For more information, refer to Profiler. Note: This option is available only if you select Development Build. |
Deep Profiling | Allow the Profiler to process all your script code and record every function call, returning detailed profiling data. For more information, refer to Deep Profiling. This property is available only if you enable Development Build. Note: Enabling Deep Profiling might slow down script execution. |
Script Debugging | Attach script debuggers to the Player remotely. This property is available only if you enable Development Build. |
Wait for Managed Debugger | Make the Player wait for a debugger to be attached before it executes any script code. This property is visible only if you enable Script Debugging. |
Managed Debugger Fixed Port | Choose the port for the managed debugger to use to listen to connections. This property is available only if you enable Script Debugging. |
Compression Method | Specifies the method Unity uses to compress the data in your Project when it builds the Player. This includes Assets, Scenes, Player settings, and GI data.
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