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Unity Engine


Texture optimization

Techniques for speeding up texture loading, and reducing how much memory textures use.
Read time 1 minuteLast updated 12 days ago

Techniques for speeding up texture loading, and reducing how much memory textures use.

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Loading textures in the backgroundResources for loading textures asynchronously to prevent your application pausing when textures load.
Optimizing GPU texture memory with mipmap streamingUse mipmap streaming to limit the size of textures in GPU memory.
Sparse TexturesLearn about creating textures that Unity can break down into rectangular tiles, so it can load only the tiles it needs.
Optimize high-resolution textures with Streaming Virtual TexturingResources for using Streaming Virtual Texturing (SVT) to progressively upload tiles when they're needed, to reduce GPU memory usage and texture loading times with high-resolution textures.