Lighting data
Resources for how Unity stores lighting data and visibility data for lightmapping, Light Probes, and Reflection Probes.
Read time 1 minuteLast updated 21 days ago
Resources for how Unity stores lighting data and visibility data for lightmapping, Light Probes, and Reflection Probes.
Page | Description |
|---|---|
| Introduction to lighting data | Understand how Unity stores lighting data and visibility data for lightmapping, Light Probes, and Reflection Probes. |
| Lighting Data Assets | Learn about the asset Unity creates to store precomputed lighting data for a scene. |
| GI cache | Learn about the internal data cache Unity uses to store intermediate files when it precomputes lighting data for lightmapping. |
| Lightmap data format | Understand how Unity stores light intensity as textures during lightmapping, and learn about support for high dynamic range (HDR) lightmaps. |
| Light Probe data format | Understand how Unity stores light as spherical harmonics data in Light Probes. |