Hardware requirements
Plan the physical infrastructure for a baseline production on-premises deployment
Read time 1 minuteLast updated 6 hours ago
Use this page to estimate the physical hardware for a baseline production on-premises deployment. Actual sizing depends on user volume, workload concurrency, transformation complexity, storage footprint, and your availability requirements.
Typical infrastructure profile
A baseline production deployment requires approximately the following capacity:- 88 vCPUs
- 400 GB RAM
- Supporting database, storage, observability, and internal platform services
Recommended hardware for production
For production, high availability, and spare capacity, provision the following hardware:Item | Description |
|---|---|
| Compute servers | Three enterprise rack servers, each with 24–32 cores and 256 GB RAM |
| Storage | 8–12 TB enterprise NVMe or all-flash usable capacity |
| Networking | 10/25 GbE switching, firewall, and cabling |
| Backup and disaster recovery | Backup appliance or backup integration |
| UPS and power protection | Rack UPS and related power equipment |
| Optional GPU | NVIDIA L4 or equivalent,, where transformation workload requires it |
Sizing variables
Adjust the hardware profile based on the following factors:- User volume: the number of concurrent users who access Unity Asset Manager
- Workload concurrency: the number of simultaneous transformations and operations
- Transformation licensing: the number of concurrent transformations your Unity Asset Transformer SDK license permits; licensing can limit throughput independently of GPU and CPU capacity
- Transformation complexity: the size and complexity of the 3D assets you transform
- Storage footprint: the total volume of assets you store on the platform
- Availability requirements: your high availability targets and redundancy needs