AlgoInterface
Class
Read time 76 minutesLast updated 8 months ago
Inheritance
Inherited Members
Namespace: UnityEngine.Pixyz.Algo
public class AlgoInterface : Interface
Methods
GetLastError
public static string GetLastError()
Returns
Type | Description |
|---|---|
| string |
AssembleCAD
Assemble faces of CAD shapes.
[HandleProcessCorruptedStateExceptions]public void AssembleCAD(OccurrenceList occurrences, double tolerance, bool removeDuplicatedFaces = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to assemble. |
| double | tolerance | Assembling tolerance. |
| bool | removeDuplicatedFaces | If True, duplicated faces will be removed. |
BackToInitialBRep
Create the BRep shape from a Tessellated shape with Domain Patch Attributes (after tessellate).
[HandleProcessCorruptedStateExceptions]public void BackToInitialBRep(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
BakeImpostor
Bakes impostors textures.
[HandleProcessCorruptedStateExceptions]public OctahedralImpostor BakeImpostor(uint occurrence, int XFrames, int YFrames, bool hemi = false, int resolution = 1024, int padding = 0, bool roughness = false, bool metallic = false, bool ao = false)
Parameters
Type | Name | Description |
|---|---|---|
| uint | occurrence | |
| int | XFrames | |
| int | YFrames | |
| bool | hemi | |
| int | resolution | |
| int | padding | |
| bool | roughness | |
| bool | metallic | |
| bool | ao |
Returns
Type | Description |
|---|---|
| OctahedralImpostor |
BakeVertexAttributes
Bake vertex attributes on meshes from other meshes.
[HandleProcessCorruptedStateExceptions]public void BakeVertexAttributes(OccurrenceList destinationOccurrences, OccurrenceList sourceOccurrences, bool skinnedMesh, bool positions, bool useCurrentPositionAsTPose = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | destinationOccurrences | Occurrences of the meshes where to store the baked vertex attributes. |
| OccurrenceList | sourceOccurrences | Occurrences of components from which to bake vertex attributes. |
| bool | skinnedMesh | Enabling skinned mesh baking (joint assignation for animation transfer). |
| bool | positions | Enabling vertex position baking. |
| bool | useCurrentPositionAsTPose | Use the current position as the T-Pose. |
BrickDecomposition
[HandleProcessCorruptedStateExceptions]public BricksReturn BrickDecomposition(uint root, BrickDefinitionList bricks, ColorList colors, int density = 100, bool forceFillingWithSmallBricks = true)
Parameters
Type | Name | Description |
|---|---|---|
| uint | root | The model root occurrence. |
| BrickDefinitionList | bricks | |
| ColorList | colors | |
| int | density | |
| bool | forceFillingWithSmallBricks |
Returns
Type | Description |
|---|---|
| BricksReturn |
CalculateNormalsInPointClouds
[HandleProcessCorruptedStateExceptions]public void CalculateNormalsInPointClouds(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
CheckTessellationFlags
[HandleProcessCorruptedStateExceptions]public bool CheckTessellationFlags(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to check. |
Returns
Type | Description |
|---|---|
| bool |
ConfigureFunctionLogger
[HandleProcessCorruptedStateExceptions]public void ConfigureFunctionLogger(string functionName, bool enableFunction, bool enableParameters, bool enableExecutionTime)
Parameters
ConvertCADtoNURBS
[HandleProcessCorruptedStateExceptions]public void ConvertCADtoNURBS(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to convert. |
CrackCADMoebiusStrip
Detect Moebius strip and crack them if there is somme of them in the selection.
[HandleProcessCorruptedStateExceptions]public void CrackCADMoebiusStrip(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to check. |
CrackEdges
Crack polygonal edges according to given criteria (deprecated, use crackMeshEdges instead).
[Obsolete][HandleProcessCorruptedStateExceptions]public void CrackEdges(OccurrenceList occurrences, bool useAttributesFilter = true, double sharpAngleFilter = 45, bool useNonManifoldFilter = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| bool | useAttributesFilter | Filters by attribute. |
| double | sharpAngleFilter | Sharp angle in degree to filter by edges sharpness, if the angle is negative do not filter. |
| bool | useNonManifoldFilter | Filters by manifold-ness. |
CrackMeshEdges
Crack polygonal edges according to given criteria.
[HandleProcessCorruptedStateExceptions]public void CrackMeshEdges(OccurrenceList occurrences, bool normal = false, bool uvs = false, IntList uvChannels = null, bool loi = false, bool patches = false, bool nman = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| bool | normal | Crack on sharp normals. |
| bool | uvs | Crack on UV seams. |
| IntList | uvChannels | If empty and uvs=true, crack all UV channel, else only channel specified in the list. |
| bool | loi | Crack on identifier Lines of Interests. |
| bool | patches | Crack on patch borders. |
| bool | nman | Crack on non-manifolds. |
CreateFreeEdgesFromPatches
Create free edges from patch borders.
[HandleProcessCorruptedStateExceptions]public void CreateFreeEdgesFromPatches(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
CreateIdentifiedPatchesFromPatches
Create identified patch from existing patch (this is useful before cloning for baking).
[HandleProcessCorruptedStateExceptions]public void CreateIdentifiedPatchesFromPatches(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
CreateIndexMapFromOccurrences
Create an IndexMap and add an UVSet so that each mesh will have UVs refering to one different pixel of the index map and that pixel will have the value i for occurrences[i]. Warning: all occurrences will be singularized.
[HandleProcessCorruptedStateExceptions]public uint CreateIndexMapFromOccurrences(OccurrenceList occurrences, int uvChannel, bool createTexture1D)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | |
| int | uvChannel | |
| bool | createTexture1D | If true, the texture will have a resolution of 1 x occurrences.size, else a square power of two image will be created to fit occurrences.size pixels. |
Returns
Type | Description |
|---|---|
| uint |
CreateNormals
Create normal attributes on tessellations.
[HandleProcessCorruptedStateExceptions]public void CreateNormals(OccurrenceList occurrences, double sharpEdge = 45, bool overriding = true, bool useAreaWeighting = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to create attributes. |
| double | sharpEdge | Edges with an angle between their polygons greater than sharpEdge will be considered sharp. If negative, smooth normals only. |
| bool | overriding | If true, override existing normals, else only create normals on meshes without normals. |
| bool | useAreaWeighting | If true, normal computation will be weighted using polygon areas. |
CreatePointCloudFromMesh
[HandleProcessCorruptedStateExceptions]public void CreatePointCloudFromMesh(OccurrenceList occurrences, bool keepColors = true, bool keepNormals = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences to process. |
| bool | keepColors | If true, take the average of neighbour polygon as color. |
| bool | keepNormals | If true, take the average of normal of merged vertices. |
CreatePointCloudKDTree
Create a KD-Tree from some point clouds occurrence, the given occurrences are deleted (even if they contains triangles) and the KD-Tree is represented in a new occurrence sub tree.
[HandleProcessCorruptedStateExceptions]public uint CreatePointCloudKDTree(OccurrenceList occurrences, int depth, bool addToScene = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences to process. |
| int | depth | Kd tree depth. |
| bool | addToScene | Add the KD-Tree to the current scene. |
Returns
Type | Description |
|---|---|
| uint |
CreateTangents
Create tangent attributes on tessellations.
[HandleProcessCorruptedStateExceptions]public void CreateTangents(OccurrenceList occurrences, int uvChannel = 0, bool overriding = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to create attributes. |
| int | uvChannel | UV channel to use for the tangents creation. |
| bool | overriding | If true, override existing tangents, else only create tangents on meshes without tangents. |
CreateTextureAtlas
[HandleProcessCorruptedStateExceptions]public void CreateTextureAtlas(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Input occurrences. |
CreateVertexColorFromMaterials
Bake vertex colors using main material color. May duplicate some vertices.
[HandleProcessCorruptedStateExceptions]public void CreateVertexColorFromMaterials(OccurrenceList occurrenceList)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrenceList |
CreateVisibilityPatchesFromPatch
Create visibility patches from existing patches.
[HandleProcessCorruptedStateExceptions]public void CreateVisibilityPatchesFromPatch(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
Debug
[HandleProcessCorruptedStateExceptions]public void Debug(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to check. |
DebugShowMeshIndices
[HandleProcessCorruptedStateExceptions]public void DebugShowMeshIndices(OccurrenceList occurrences, bool showVertices = true, bool showEdges = true, bool showPolygons = true, Color? colorVertices = null, Color? colorEdges = null, Color? colorPolygons = null, bool showTriQuadIndices = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Input occurrences. |
| bool | showVertices | Show the vertices?. |
| bool | showEdges | Show the edges?. |
| bool | showPolygons | Show the polygons?. |
| Color | colorVertices | Color for the vertices. |
| Color | colorEdges | Color for the edges. |
| Color | colorPolygons | Color for the polygons. |
| bool | showTriQuadIndices | Show triangle/quad indices instead of polygon indices. |
Decimate
Reduce the polygon count by removing some vertices.
[HandleProcessCorruptedStateExceptions]public void Decimate(OccurrenceList occurrences, double surfacicTolerance, double lineicTolerance = 0.1, double normalTolerance = 5, double texCoordTolerance = -1, bool releaseConstraintOnSmallArea = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| double | surfacicTolerance | Maximum distance between surfacic vertices and resulting simplified surfaces. |
| double | lineicTolerance | Maximum distance between lineic vertices and resulting simplified lines. |
| double | normalTolerance | Maximum angle between original normals and those interpolated on the simplified surface. |
| double | texCoordTolerance | Maximum distance (in 3D space) between original texcoords and those interpolated on the simplified surface. |
| bool | releaseConstraintOnSmallArea | If True, release constraint of normal and/or texcoord tolerance on small areas (according to surfacicTolerance). |
DecimateEdgeCollapse
[HandleProcessCorruptedStateExceptions]public void DecimateEdgeCollapse(OccurrenceList occurrences, double surfacicTolerance, double boundaryWeight = 1, double normalWeight = 1, double UVWeight = 1, double sharpNormalWeight = 1, double UVSeamWeight = 10, double normalMaxDeviation = -1, bool forbidUVOverlaps = true, double UVMaxDeviation = -1, double UVSeamMaxDeviation = -1, bool protectTopology = false, QualitySpeedTradeoff qualityTradeoff = QualitySpeedTradeoff.PreferQuality)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| double | surfacicTolerance | Error max between the simplified mesh et the old one. |
| double | boundaryWeight | Boundary importance during the decimation. |
| double | normalWeight | Normal importance during the decimation. |
| double | UVWeight | UV importance during the decimation. |
| double | sharpNormalWeight | Importance of sharp edges during the decimation. |
| double | UVSeamWeight | Importance of UV seams during the decimation. |
| double | normalMaxDeviation | Constraint the normals deviation on decimated model. |
| bool | forbidUVOverlaps | Forbid UV to fold over and overlap during the decimation. |
| double | UVMaxDeviation | Constraint the uv deviation on decimated model. |
| double | UVSeamMaxDeviation | Constraint the uv seams deviation on decimated model. |
| bool | protectTopology | If false, the topology of the mesh can change and some edges can become non-manifold. But the visual quality will be better on model with complex topology. |
| QualitySpeedTradeoff | qualityTradeoff | For big models it is recommended to choose PreferSpeed tradeoff. In PreferSpeed mode, quadrics are computed only on position (and not on other vertex attributes). |
DecimatePointClouds
Decimate Point Cloud Occurrences according to tolerance.
[HandleProcessCorruptedStateExceptions]public void DecimatePointClouds(OccurrenceList occurrences, double tolerance = 500)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| double | tolerance | Avarage distance between points. |
DecimateTarget
Reduce the polygon count by collapsing some edges to obtain a target triangle count (iterative version that use less memory).
[HandleProcessCorruptedStateExceptions]public void DecimateTarget(OccurrenceList occurrences, DecimateOptionsSelector targetStrategy, UVImportanceEnum UVImportance = UVImportanceEnum.PreserveSeamsAndReduceDeformation, bool protectTopology = false, ulong iterativeThreshold = 5000000, bool processMeshIndependently = false, int maxQuadricAge = -1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | List of occurrences to process. |
| DecimateOptionsSelector | targetStrategy | Select between targetCount or ratio to define the number of triangles left after the decimation process. |
| UVImportanceEnum | UVImportance | Select importance of texture coordinates. |
| bool | protectTopology | If False, the topology of the mesh can change and some edges can become non-manifold. |
| ulong | iterativeThreshold | Number of triangles above which the iterative algorithm is used to limit the memory usage (disabled if processMeshIndependently=True). |
| bool | processMeshIndependently | If true, each mesh will be processed independently and the triangleCount or ratio will apply by mesh (disable iterative method). |
| int | maxQuadricAge | If >0, define the maximum memory (number of collapse) of a vertex before a new evaluation of its quadric. |
DecimateTargetOldSchool
[HandleProcessCorruptedStateExceptions]public void DecimateTargetOldSchool(OccurrenceList occurrences, DecimateOptionsSelector TargetStrategy, double boundaryWeight = 1, double normalWeight = 1, double UVWeight = 1, double sharpNormalWeight = 1, double UVSeamWeight = 10, bool forbidUVFoldovers = true, bool protectTopology = false, QualitySpeedTradeoff qualityTradeoff = QualitySpeedTradeoff.PreferQuality)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | List of occurrences to process. |
| DecimateOptionsSelector | TargetStrategy | Select between targetCount or ratio to define the number of triangles left after the decimation process. |
| double | boundaryWeight | Defines how important the edges defining the mesh boundaries (free edges) are during the decimation process, to preserve them from distortion. |
| double | normalWeight | Defines how important vertex normals are during the decimation process, to preserve the smoothing of the mesh from being damaged. |
| double | UVWeight | Defines how important UVs (texture coordinates) are during the decimation process, to preserve them from being distorted (along with the textures using the UVs). |
| double | sharpNormalWeight | Defines how important sharp edges (or hard edges) are during the decimation process, to preserve them from being distorted. |
| double | UVSeamWeight | Defines how important UV seams (UV islands contours) are during the decimation process, to preserve them from being distorted (along with the textures using the UVs). |
| bool | forbidUVFoldovers | Forbids UVs to fold over and overlap each other during the decimation. |
| bool | protectTopology | If False, the topology of the mesh can change and some edges can become non-manifold; but the visual quality will be better on model with complex topology. |
| QualitySpeedTradeoff | qualityTradeoff | For big models it is recommended to choose PreferSpeed tradeoff. In PreferSpeed mode, quadrics are computed only on position (and not on other vertex attributes). |
DefeatureCAD
[HandleProcessCorruptedStateExceptions]public void DefeatureCAD(OccurrenceList occurrences, double maxDiameter)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| double | maxDiameter | Maximum diameter of the holes to be removed (-1=no max diameter). |
DeleteAttribute
Delete attribute on a tessellated mesh.
[HandleProcessCorruptedStateExceptions]public void DeleteAttribute(uint occurrence, AttributeType type)
Parameters
Type | Name | Description |
|---|---|---|
| uint | occurrence | Occurrence to delete attribute from. |
| AttributeType | type | Attribute type. |
DeleteBRepShapes
Delete BRep representation on parts.
[HandleProcessCorruptedStateExceptions]public void DeleteBRepShapes(OccurrenceList occurrences, bool onlyTessellated = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| bool | onlyTessellated | If True, delete only BRep represensation on part with a tessellated shape. |
DeleteFreeVertices
Delete all free vertices of the mesh of given parts.
[HandleProcessCorruptedStateExceptions]public void DeleteFreeVertices(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
DeleteLines
Delete all free line of the mesh of given parts.
[HandleProcessCorruptedStateExceptions]public void DeleteLines(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
DeleteNormals
Remove normal attributes on tessellations.
[HandleProcessCorruptedStateExceptions]public void DeleteNormals(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to delete. |
DeletePatches
Delete patches attributes on tessellations.
[HandleProcessCorruptedStateExceptions]public void DeletePatches(OccurrenceList occurrences, bool keepOnePatchByMaterial = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| bool | keepOnePatchByMaterial | If set, one patch by material will be kept, else all patches will be deleted and materials on patches will be lost. |
DeletePolygons
Delete all polygons of the mesh of given parts.
[HandleProcessCorruptedStateExceptions]public void DeletePolygons(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
DeleteTangents
Remove tangent attributes on tessellations.
[HandleProcessCorruptedStateExceptions]public void DeleteTangents(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to delete. |
DeleteTextureCoordinates
Delete texture coordinates on tessellations.
[HandleProcessCorruptedStateExceptions]public void DeleteTextureCoordinates(OccurrenceList occurrences, int channel = -1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| int | channel | Choose Texture coordinates channel to delete (-1 for all channels). |
DeleteVisibilityPatches
Delete the visibility patches of given occurrences.
[HandleProcessCorruptedStateExceptions]public void DeleteVisibilityPatches(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
EvalDecimateErrorForTarget
Returns the max error to set to reach a given target.
[HandleProcessCorruptedStateExceptions]public double EvalDecimateErrorForTarget(OccurrenceList occurrences, DecimateOptionsSelector TargetStrategy, double boundaryWeight = 1, double normalWeight = 1, double UVWeight = 1, double sharpNormalWeight = 1, double UVSeamWeight = 10, bool forbidUVFoldovers = true, bool protectTopology = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | List of occurrences to process. |
| DecimateOptionsSelector | TargetStrategy | Select between targetCount or ratio to define the number of triangles left after the decimation process. |
| double | boundaryWeight | Defines how important the edges defining the mesh boundaries (free edges) are during the decimation process, to preserve them from distortion. |
| double | normalWeight | Defines how important vertex normals are during the decimation process, to preserve the smoothing of the mesh from being damaged. |
| double | UVWeight | Defines how important UVs (texture coordinates) are during the decimation process, to preserve them from being distorted (along with the textures using the UVs). |
| double | sharpNormalWeight | Defines how important sharp edges (or hard edges) are during the decimation process, to preserve them from being distorted. |
| double | UVSeamWeight | Defines how important UV seams (UV islands contours) are during the decimation process, to preserve them from being distorted (along with the textures using the UVs). |
| bool | forbidUVFoldovers | Forbids UVs to fold over and overlap each other during the decimation. |
| bool | protectTopology | If False, the topology of the mesh can change and some edges can become non-manifold; but the visual quality will be better on model with complex topology. |
Returns
Type | Description |
|---|---|
| double |
ExtractNeutralAxis
Extract neutral axis from tessellations.
[HandleProcessCorruptedStateExceptions]public void ExtractNeutralAxis(OccurrenceList occurrences, double maxDiameter, bool removeOriginalMesh)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| double | maxDiameter | Maximum diameter of beams. |
| bool | removeOriginalMesh | Remove or not the original mesh at the end of the algorithm. |
FilletMesh
[HandleProcessCorruptedStateExceptions]public void FilletMesh(OccurrenceList occurrences, double value, FilletingMode filletingMode = FilletingMode.Width, int subdivisionNb = 0, bool createFlatChamfer = false, uint material = 0, int uvChannel = -1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Input occurrences. |
| double | value | Value (mm). |
| FilletingMode | filletingMode | Filleting mode. |
| int | subdivisionNb | Number of subdivision. |
| bool | createFlatChamfer | If there is 0 subdivision, should the fillet be a planar flat chamfer?. |
| uint | material | Material to apply to created fillets. Default: use a random neighbor material. |
| int | uvChannel | UV Channel for the created fillet polygons. Defaults: Use an existing channel if there is one. |
FilterHiddenPolygons
Remove hidden polygons using voxels and cavities.
[HandleProcessCorruptedStateExceptions]public void FilterHiddenPolygons(OccurrenceList occurrences, double voxelSize)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| double | voxelSize | Size of voxels. |
FilterMeshVertexColors
Smooth mesh vertex colors by applying to adjacent vertices a combination of different Gaussian filters for feature preservation.
[HandleProcessCorruptedStateExceptions]public void FilterMeshVertexColors(OccurrenceList occurrences, double sigmaPos = 5, double sigmaValue = 0.2, double sigmaNormal = 15)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Mesh occurrences the filter must be applied on. |
| double | sigmaPos | Variance of the Gaussian filter applied to distances between adjacent vertex positions. |
| double | sigmaValue | Variance of the Gaussian filter applied to differences between adjacent vertex colors (in [0, 1]). |
| double | sigmaNormal | Variance of the Gaussian filter applied to angular differences between adjacent vertex normals (in degree). |
FindBestPivotBetweenOccurrences
Try to compute the pivot point between 2 sets of occurrences.
[HandleProcessCorruptedStateExceptions]public Matrix4 FindBestPivotBetweenOccurrences(OccurrenceList assembly1, OccurrenceList assembly2, double precision = -1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | assembly1 | Set occurrences 1. |
| OccurrenceList | assembly2 | Set occurrences 2. |
| double | precision | Precision used to determine if elements are similar. |
Returns
Type | Description |
|---|---|
| Matrix4 |
GetAllAxisFromCADModel
Return all the main axis contained in the CAD models given.
[HandleProcessCorruptedStateExceptions]public GetAllAxisFromCADModelReturn GetAllAxisFromCADModel(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to check. |
Returns
Type | Description |
|---|---|
| GetAllAxisFromCADModelReturn |
GetMeshVertexColors
Returns arrays containing the vertex colors of all meshes being children of the provided occurrence list.
[HandleProcessCorruptedStateExceptions]public ColorAlphaListList GetMeshVertexColors(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences from which meshes are gathered. |
Returns
Type | Description |
|---|---|
| ColorAlphaListList |
GetOptimalTextureResolution
[HandleProcessCorruptedStateExceptions]public int GetOptimalTextureResolution(OccurrenceList occurrences, double texelPerMm)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences on which to compute optimal texture resolution. |
| double | texelPerMm | Number of texel per millimeter in a 3D space. |
Returns
Type | Description |
|---|---|
| int |
GetTessellations
Returns all the tessellation of the given occurrences (only returns editable mesh, see algo.toEditableMesh).
[HandleProcessCorruptedStateExceptions]public TessellationList GetTessellations(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
Returns
Type | Description |
|---|---|
| TessellationList |
GetUV3dRatio
[HandleProcessCorruptedStateExceptions]public double GetUV3dRatio(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences on which to compute optimal texture resolution. |
Returns
Type | Description |
|---|---|
| double |
GetVisibilityStats
Returns the visibility statistics for some occurrences.
[HandleProcessCorruptedStateExceptions]public GetVisibilityStatsReturn GetVisibilityStats(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
Returns
Type | Description |
|---|---|
| GetVisibilityStatsReturn |
GetVisualComparisonFootprint
Compute the visual footprint of the difference between two sets of occurrences.
[HandleProcessCorruptedStateExceptions]public double GetVisualComparisonFootprint(OccurrenceList originalOccurrences, OccurrenceList comparedOccurrences, int resolution = 512, int viewpointCount = 256, double threshold = 0.2, bool onHemisphereOnly = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | originalOccurrences | Set of occurrences representing the ground truth. |
| OccurrenceList | comparedOccurrences | Set of occurrences to compare with the ground truth. |
| int | resolution | Resolution of the viewer. |
| int | viewpointCount | Number of viewpoints generated around the bounding sphere of all occurrences. |
| double | threshold | Tolerance for pixel comparison. |
| bool | onHemisphereOnly | Create viewpoints only in the Y+ hemisphere of the bounding sphere. |
Returns
Type | Description |
|---|---|
| double |
GetVoxelTessellation
[HandleProcessCorruptedStateExceptions]public uint GetVoxelTessellation(DoubleList voxels, double threshold = 0.99)
Parameters
Type | Name | Description |
|---|---|---|
| DoubleList | voxels | |
| double | threshold |
Returns
Type | Description |
|---|---|
| uint |
IdentifyLinesOfInterest
Identify LoI according to given criteria. It will create a new LoI attribute on the mesh that can be used afterward by some functions.
[HandleProcessCorruptedStateExceptions]public void IdentifyLinesOfInterest(OccurrenceList occurrences, bool normal = false, bool uvs = false, IntList uvChannels = null, bool border = false, bool patches = false, bool nman = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| bool | normal | Add LoI on sharp normals. |
| bool | uvs | Add LoI on UV seams. |
| IntList | uvChannels | If empty and uvs=true, add LoI using all UV channels, else only channel specified in the list. |
| bool | border | Add LoI on boundary edges. |
| bool | patches | Add LoI on submesh borders. |
| bool | nman | Add LoI on non-manifolds edges. |
IdentifyPatches
Create patches (submeshes) on meshes (needed by some functions).
[HandleProcessCorruptedStateExceptions]public void IdentifyPatches(OccurrenceList occurrences, bool useAttributesFilter = true, double sharpAngleFilter = 45, bool useBoundaryFilter = true, bool useNonManifoldFilter = true, bool useLineEdgeFilter = true, bool useQuadLineFilter = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| bool | useAttributesFilter | Filters by attributes. |
| double | sharpAngleFilter | Sharp angle in degree to filter by edges sharpness, if the angle is negative do not filter. |
| bool | useBoundaryFilter | Filters by boundaries. |
| bool | useNonManifoldFilter | Filters by manifold-ness. |
| bool | useLineEdgeFilter | Filters by edge. |
| bool | useQuadLineFilter | Filters by quad lines. |
IdentifySharpEdges
[HandleProcessCorruptedStateExceptions]public void IdentifySharpEdges(OccurrenceList occurrences, double minSharpAngle, double maxSharpAngle = 180, ConvexityFilter convexity = ConvexityFilter.OnConvexAndConcave, bool onlyExplicitSharp = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Input occurrences. |
| double | minSharpAngle | The angle between the normals - all edges sharpest than this will be filleted. |
| double | maxSharpAngle | All edges sharpest than this won't be filleted. |
| ConvexityFilter | convexity | Fillet sharp edges that are convex, concave or both. |
| bool | onlyExplicitSharp | If toggled, if the explicit normals of an edge says the transition is smooth, the edge won't be selected. |
InvertTangents
Invert tangents orientation (usefull to switch between right-handed/left-handed normal maps.
[HandleProcessCorruptedStateExceptions]public void InvertTangents(OccurrenceList occurrences, bool invertW = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences to invert tangents on. |
| bool | invertW | If true, only inverse the w components of tangent. Else, inverse the xyz vector. |
LineToCylinderCAD
[HandleProcessCorruptedStateExceptions]public void LineToCylinderCAD(OccurrenceList occurrences, double radius)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrence of components to reverse. |
| double | radius | Size of the radius of the cylinders. |
LineToTexture
[HandleProcessCorruptedStateExceptions]public void LineToTexture(OccurrenceList lines, UseColorOption useColor, int resolution = 512, int thickness = 5)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | lines | Lines to select. |
| UseColorOption | useColor | Set color policy. |
| int | resolution | Texture resolution. |
| int | thickness | The thickness of the lines in pixels. |
ListFeatures
List features from tessellations.
[HandleProcessCorruptedStateExceptions]public OccurrenceFeaturesList ListFeatures(OccurrenceList occurrences, bool throughHoles = true, bool blindHoles = false, double maxDiameter = -1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| bool | throughHoles | List through holes. |
| bool | blindHoles | List blind holes. |
| double | maxDiameter | Maximum diameter of the holes to be list (-1=no max diameter). |
Returns
Type | Description |
|---|---|
| OccurrenceFeaturesList |
LoopSubdivMesh
Apply Loop Subdivision on Triangle-only Mesh.
[HandleProcessCorruptedStateExceptions]public void LoopSubdivMesh(OccurrenceList occurrences, int depth)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| int | depth | Subdivision depth. |
MergeVertices
Merge near vertices according to the given distance.
[HandleProcessCorruptedStateExceptions]public void MergeVertices(OccurrenceList occurrences, double maxDistance, TopologyCategoryMask mask)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| double | maxDistance | Maximum distance between two vertex to merge. |
| TopologyCategoryMask | mask | Topological category of the vertices to merge. |
MeshBooleanOperation
[HandleProcessCorruptedStateExceptions]public uint MeshBooleanOperation(OccurrenceList occurrencesA, OccurrenceList occurrencesB, MeshBooleanOperation operation)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrencesA | Occurrences A. |
| OccurrenceList | occurrencesB | Occurrences B. |
| MeshBooleanOperation | operation | The operation to perform. |
Returns
Type | Description |
|---|---|
| uint |
MeshComparison
[HandleProcessCorruptedStateExceptions]public double MeshComparison(uint mesh_1, uint mesh_2)
Parameters
Returns
Type | Description |
|---|---|
| double |
MeshComparisonBatch
[HandleProcessCorruptedStateExceptions]public DistanceList MeshComparisonBatch(OccurrenceList meshes1, OccurrenceList meshes2)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | meshes1 | |
| OccurrenceList | meshes2 |
Returns
Type | Description |
|---|---|
| DistanceList |
MeshIntersections
[HandleProcessCorruptedStateExceptions]public Point3ListList MeshIntersections(OccurrenceList occurrencesA, OccurrenceList occurrencesB)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrencesA | Occurrences A. |
| OccurrenceList | occurrencesB | Occurrences B. |
Returns
Type | Description |
|---|---|
| Point3ListList |
NoiseMesh
Apply noise to vertex positions along their normals.
[HandleProcessCorruptedStateExceptions]public void NoiseMesh(OccurrenceList occurrences, double maxAmplitude)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrencess to noise. |
| double | maxAmplitude | Maximum distance between original vertex and noisy vertex. |
OptimizeCADLoops
Optimize CAD Face loops by merging useless loop edges.
[HandleProcessCorruptedStateExceptions]public void OptimizeCADLoops(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to optimize. |
OptimizeForRendering
Optimize mesh for rendering (lossless, only reindexing).
[HandleProcessCorruptedStateExceptions]public void OptimizeForRendering(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to optimize. |
OptimizeSubMeshes
Sort sub meshes by materials.
[HandleProcessCorruptedStateExceptions]public void OptimizeSubMeshes(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrencess to process. |
OptimizeTextureSize
[HandleProcessCorruptedStateExceptions]public void OptimizeTextureSize(uint root, double texelPerMm)
Parameters
Type | Name | Description |
|---|---|---|
| uint | root | Root from which texture resizing will process. |
| double | texelPerMm | Number of texel per millimeter in a 3D space. |
PrintPivotPointAsDotFile
[HandleProcessCorruptedStateExceptions]public void PrintPivotPointAsDotFile(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to check. |
RemoveHoles
Remove some features from tessellations.
[HandleProcessCorruptedStateExceptions]public void RemoveHoles(OccurrenceList occurrences, bool throughHoles, bool blindHoles, bool surfacicHoles, double maxDiameter, uint fillWithMaterial = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| bool | throughHoles | Remove through holes. |
| bool | blindHoles | Remove blind holes. |
| bool | surfacicHoles | Remove surfacic holes. |
| double | maxDiameter | Maximum diameter of the holes to be removed (-1=no max diameter). |
| uint | fillWithMaterial | If set, the given material will be used to fill the holes. |
RepairCAD
Repair CAD shapes, assemble faces, remove duplicated faces, optimize loops and repair topology.
[HandleProcessCorruptedStateExceptions]public void RepairCAD(OccurrenceList occurrences, double tolerance, bool orient = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to clean. |
| double | tolerance | Tolerance. |
| bool | orient | If true reorient the model. |
SegmentByDistorsion
[HandleProcessCorruptedStateExceptions]public void SegmentByDistorsion(OccurrenceList occurrences, double localThreshold, double globalThreshold)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| double | localThreshold | |
| double | globalThreshold |
SegmentMesh
[HandleProcessCorruptedStateExceptions]public void SegmentMesh(OccurrenceList occurrences, bool overwriteLoI = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| bool | overwriteLoI | Overwrite the lines-of-interest parameters if true, else add them. |
SetFeatureComponentMaxIndex
Remap Index map of each FeatureComponent of selected occurrences.
[HandleProcessCorruptedStateExceptions]public void SetFeatureComponentMaxIndex(OccurrenceList occurrences, int maxIndex)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | |
| int | maxIndex |
SetMeshVertexColors
Specify vertex colors for all meshes being children of the provided occurrence list.
[HandleProcessCorruptedStateExceptions]public void SetMeshVertexColors(OccurrenceList occurrences, ColorAlphaListList vertexColors)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences from which meshes are gathered. |
| ColorAlphaListList | vertexColors | List of vertex color arrays for each occurrence. |
SmoothMesh
[HandleProcessCorruptedStateExceptions]public void SmoothMesh(OccurrenceList occurrences, CostEvaluation mode, int maxIterations = 100, bool lockSignificantEdges = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| CostEvaluation | mode | Computation of cost. |
| int | maxIterations | Maximum number of swapping iteration. |
| bool | lockSignificantEdges | Forbid to swap significant edges (e.g. UV seams, sharp edges, patch borders, ...). |
SplitUVForAtlas
[HandleProcessCorruptedStateExceptions]public void SplitUVForAtlas(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Input occurrences. |
Sweep
[HandleProcessCorruptedStateExceptions]public void Sweep(OccurrenceList occurrences, double radius, int sides, bool createNormals, bool keepLines, bool generateUV)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to check. |
| double | radius | Radius of cylinders. |
| int | sides | Number of points to create cylinders. |
| bool | createNormals | |
| bool | keepLines | |
| bool | generateUV |
Tessellate
Create a tessellated representation from a CAD representation for each given part.
[HandleProcessCorruptedStateExceptions]public void Tessellate(OccurrenceList occurrences, double maxSag, double maxLength, double maxAngle, bool createNormals = true, UVGenerationMode uvMode = UVGenerationMode.NoUV, int uvChannel = 1, double uvPadding = 0, bool createTangents = false, bool createFreeEdges = false, bool keepBRepShape = true, bool overrideExistingTessellation = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to tessellate. |
| double | maxSag | Maximum distance between the geometry and the tessellation. |
| double | maxLength | Maximum length of elements. |
| double | maxAngle | Maximum angle between normals of two adjacent elements. |
| bool | createNormals | If true, normals will be generated. |
| UVGenerationMode | uvMode | Select the texture coordinates generation mode. |
| int | uvChannel | The UV channel of the generated texture coordinates (if any). |
| double | uvPadding | The UV padding between UV island in UV coordinate space (between 0-1). This parameter is handled as an heuristic so it might not be respected. |
| bool | createTangents | If true, tangents will be generated. |
| bool | createFreeEdges | If true, free edges will be created for each patch borders. |
| bool | keepBRepShape | If true, BRep shapes will be kept for Back to Brep or Retessellate. |
| bool | overrideExistingTessellation | If true, already tessellated parts will be re-tessellated. |
TessellatePointClouds
[HandleProcessCorruptedStateExceptions]public void TessellatePointClouds(OccurrenceList occurrences, int kNeighbors = 20, bool keepPoints = false, bool colorize = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | |
| int | kNeighbors | The number of neighbor points used to compute normals. |
| bool | keepPoints | Keep points after meshing if enabled. |
| bool | colorize | If enabled, vertex colors will be generated on the resulting mesh. |
TessellateRelativelyToAABB
Creates a tessellated representation from a CAD representation for each given part. It multiplies the length of the diagonal of the bounding box by the sagRatio. If the output value is above maxSag, then maxSag is used as tessellation value. Else if the output value is below maxSag, it is used as tessellation value.
[HandleProcessCorruptedStateExceptions]public void TessellateRelativelyToAABB(OccurrenceList occurrences, double maxSag, double sagRatio, double maxLength, double maxAngle, bool createNormals = true, UVGenerationMode uvMode = UVGenerationMode.NoUV, int uvChannel = 1, double uvPadding = 0, bool createTangents = false, bool createFreeEdges = false, bool keepBRepShape = true, bool overrideExistingTessellation = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to tessellate. |
| double | maxSag | Maximum distance between the geometry and the tessellation. |
| double | sagRatio | Maximum ratio distance between the geometry and the tessellation. |
| double | maxLength | Maximum length of elements. |
| double | maxAngle | Maximum angle between normals of two adjacent elements. |
| bool | createNormals | If true, normals will be generated. |
| UVGenerationMode | uvMode | Select the texture coordinates generation mode. |
| int | uvChannel | The UV channel of the generated texture coordinates (if any). |
| double | uvPadding | The UV padding between UV island in UV coordinate space (between 0-1). This parameter is handled as an heuristic so it might not be respected. |
| bool | createTangents | If true, tangents will be generated. |
| bool | createFreeEdges | If true, free edges will be created for each patch borders. |
| bool | keepBRepShape | If true, BRep shapes will be kept for Back to Brep or Retessellate. |
| bool | overrideExistingTessellation | If true, already tessellated parts will be re-tessellated. |
TransferUV
Transfer UV from a mesh to another mesh.
[HandleProcessCorruptedStateExceptions]public void TransferUV(uint source, uint destination, int sourceChannel = 0, int destinationChannel = 0, double tolerance = 0.001)
Parameters
Type | Name | Description |
|---|---|---|
| uint | source | Occurrence of the source mesh. |
| uint | destination | Occurrence of the destination mesh. |
| int | sourceChannel | Source UV channel to bake. |
| int | destinationChannel | Destination UV channel to bake to. |
| double | tolerance | Geometric tolerance for point projection. |
VoxelizePointClouds
Explode point clouds to voxels.
[HandleProcessCorruptedStateExceptions]public void VoxelizePointClouds(OccurrenceList occurrences, double voxelSize = 500)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| double | voxelSize | Size of voxels. |
BakeAOMap
Ray tracing based ambient occlusion computation.
[HandleProcessCorruptedStateExceptions]public ImageList BakeAOMap(uint sessionId, int samples = 32, bool bentNormals = false, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| int | samples | Number of rays cast for occlusion detection (must be a power of two in the range [8, 4096]). |
| bool | bentNormals | If true, bent normals are baked in addition to AO. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeDepthMap
Depth map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeDepthMap(uint sessionId, double normalizeValue = 1, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| double | normalizeValue | Divisor applied to depth values before storage to texture. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeDiffuseMap
Diffuse map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeDiffuseMap(uint sessionId, bool withTransparency = false, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| bool | withTransparency | If true, surface transparency is stored in the alpha channel. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeDisplacementMap
Displacement map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeDisplacementMap(uint sessionId, bool normalize = true, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| bool | normalize | If true, displacement vectors are remapped to [-1,1]. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeEmissiveMap
Emissive map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeEmissiveMap(uint sessionId, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeFeatureMap
Feature map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeFeatureMap(uint sessionId, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeMaterialAOMap
AO baking from the source material.
[HandleProcessCorruptedStateExceptions]public ImageList BakeMaterialAOMap(uint sessionId, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeMaterialIdMap
Color map baking based on source material Ids.
[HandleProcessCorruptedStateExceptions]public ImageList BakeMaterialIdMap(uint sessionId, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeMaterialPropertyMap
Baking of custom material properties.
[HandleProcessCorruptedStateExceptions]public ImageList BakeMaterialPropertyMap(uint sessionId, string propertyName, int nComponents = 3, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| string | propertyName | Name of the material property to bake (must be a color, a coeff or a texture). |
| int | nComponents | Expected number of components per pixel for the resulting maps. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeMetallicMap
Metallic map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeMetallicMap(uint sessionId, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeNormalMap
Normal map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeNormalMap(uint sessionId, Space sourceSpace = Space.Tangent, Space destinationSpace = Space.Tangent, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| Space | sourceSpace | The space in which source normal vectors are defined. |
| Space | destinationSpace | The space in which destination normal vectors are defined. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeOccurrencePropertyMap
Occurrence property map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeOccurrencePropertyMap(uint sessionId, string propertyName, int nComponents = 3, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| string | propertyName | Name of the occurrence property to bake (must be a color, a coeff or a texture). |
| int | nComponents | Expected number of components per pixel for the resulting maps. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeOpacityMap
Opacity map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeOpacityMap(uint sessionId, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakePartIdMap
Color map baking based on the source part Ids.
[HandleProcessCorruptedStateExceptions]public ImageList BakePartIdMap(uint sessionId, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakePositionMap
Position map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakePositionMap(uint sessionId, bool local = false, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| bool | local | If true, position is baked in local space, otherwise in global space. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeRoughnessMap
Roughness map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeRoughnessMap(uint sessionId, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeSpecularMap
Specular map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeSpecularMap(uint sessionId, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeUVMap
Source UV coordinates baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeUVMap(uint sessionId, int uvChannel = 0, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| int | uvChannel | The channel from which UVs are baked. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeValidityMap
Validity map baking, distinguishing baked pixels from non baked pixels.
[HandleProcessCorruptedStateExceptions]public ImageList BakeValidityMap(uint sessionId, double validValue = 1, double invalidValue = 0)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| double | validValue | Value used for filling baked texels. |
| double | invalidValue | Value used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BakeVertexColorMap
Vertex color map baking.
[HandleProcessCorruptedStateExceptions]public ImageList BakeVertexColorMap(uint sessionId, ColorAlpha? defaultColor = null)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| ColorAlpha | defaultColor | Color used for filling unbaked texels. |
Returns
Type | Description |
|---|---|
| ImageList |
BeginBakingSession
Start a new baking session. This must be called prior to any of the bake*Something*Map function.
[HandleProcessCorruptedStateExceptions]public uint BeginBakingSession(OccurrenceList destinationOccurrences, OccurrenceList sourceOccurrences, int uvChannel = 0, int resolution = 1024, double rayOffset = 0, double rayMaxDist = -1, double opacityThreshold = -1, bool useCurrentPosition = false, bool shareMaps = true, ElementFilter sourceElements = ElementFilter.Polygons)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | destinationOccurrences | Occurrences of the meshes where to store the baked map. |
| OccurrenceList | sourceOccurrences | Occurrences of components from which to bake maps (if empty use destination). |
| int | uvChannel | UV channel of destOccurrence to use for the map generation. |
| int | resolution | Map resolution. |
| double | rayOffset | Offset from source mesh. |
| double | rayMaxDist | Maximum search distance for ray tracing during baking computation (-1 means infinity). |
| double | opacityThreshold | If the opacity is under this threshold, considers as fully transparent and store the color behind the intersection. |
| bool | useCurrentPosition | Use the current position instead of the T-Pose of the input occurrence. |
| bool | shareMaps | If true, all the destinationOccurrences will share the same maps. |
| ElementFilter | sourceElements | Defines the type of elements from which baking is performed (polygons or points). |
Returns
Type | Description |
|---|---|
| uint |
BeginVertexBakingSession
Start a new baking session. This must be called prior to any of the bake*Something*Map function.
[HandleProcessCorruptedStateExceptions]public uint BeginVertexBakingSession(OccurrenceList destinationOccurrences, OccurrenceList sourceOccurrences, double rayOffset = 0, double rayMaxDist = -1, double opacityThreshold = -1, bool useCurrentPosition = false, ElementFilter sourceElements = ElementFilter.Polygons)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | destinationOccurrences | Occurrences of the meshes where to store the baked map. |
| OccurrenceList | sourceOccurrences | Occurrences of components from which to bake maps (if empty use destination). |
| double | rayOffset | Offset from source mesh. |
| double | rayMaxDist | Maximum search distance for ray tracing during baking computation (-1 means infinity). |
| double | opacityThreshold | If the opacity is under this threshold, considers as fully transparent and store the color behind the intersection. |
| bool | useCurrentPosition | Use the current position instead of the T-Pose of the input occurrence. |
| ElementFilter | sourceElements | Defines the type of elements from which baking is performed (polygons or points). |
Returns
Type | Description |
|---|---|
| uint |
CombineMaterials
Combine materials found on occurrences subtrees into one baked material and assign it to part occurrences.
[HandleProcessCorruptedStateExceptions]public void CombineMaterials(OccurrenceList occurrences, BakeOption bakingOptions, bool overrideExistingUVs = true, bool singularizeOnAO = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Root occurrences to process. |
| BakeOption | bakingOptions | Baking options. |
| bool | overrideExistingUVs | If true, use axis-aligned bounding box mapping to regenerate new UVs, instead of repacking existing ones from channel 0. |
| bool | singularizeOnAO | If true, singularize all instances in the selected subtree if we want to bake AO in the texture. |
EndBakingSession
End and destroy an existing baking session.
[HandleProcessCorruptedStateExceptions]public void EndBakingSession(uint sessionId)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Id of the baking session to end. |
FetchBakedMap
Returns information about one texel of a baked map (occurrence, polygon ID, parametric coordinates, material ID). Must be called inside a (begin/end)BakingSession block.
[HandleProcessCorruptedStateExceptions]public BakedValue FetchBakedMap(uint sessionId, uint x, uint y, uint mapId = 0)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| uint | x | X coordinate of the map pixel to fetch. |
| uint | y | Y coordinate of the map pixel to fetch. |
| uint | mapId | Id of the map to fetch, if several are available. |
Returns
Type | Description |
|---|---|
| BakedValue |
FetchBakedVertex
Returns information about a baked vertex (occurrence, polygon ID, parametric coordinates, material ID). Must be called inside a (begin/end)BakingSession block.
[HandleProcessCorruptedStateExceptions]public BakedValue FetchBakedVertex(uint sessionId, uint n, uint dstId = 0)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| uint | n | ID of the vertex to check. |
| uint | dstId | Id of the destination occurrence the vertex belongs to, if several are provided. |
Returns
Type | Description |
|---|---|
| BakedValue |
SetBakingSessionPadding
Change the dilation applied to maps baked from the given session. All maps baked after the call to this function will be affected by the new value. The default value of a newly created session is 2.
[HandleProcessCorruptedStateExceptions]public void SetBakingSessionPadding(uint sessionId, int padding)
Parameters
Type | Name | Description |
|---|---|---|
| uint | sessionId | Baking session Id. |
| int | padding | Number of pixels to fill around baked islands. -1 means infinite dilation. |
ConvexDecomposition
[HandleProcessCorruptedStateExceptions]public OccurrenceList ConvexDecomposition(OccurrenceList occurrences, int maxCount, int vertexCount, bool approximate, int resolution = 100000, double concavity = 0.001)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | maxCount | Maximum number of convex hull to generated. |
| int | vertexCount | Maximum number of vertices per convex hull. |
| bool | approximate | Approximate method. |
| int | resolution | Resolution. |
| double | concavity | Concavity. |
Returns
Type | Description |
|---|---|
| OccurrenceList |
ExplodeBodies
Explode all CAD Parts by body. New parts will be placed as children of input part occurrences.
[HandleProcessCorruptedStateExceptions]public void ExplodeBodies(OccurrenceList occurrences, bool groupOpenShells = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| bool | groupOpenShells | Group all open shells in one part. |
ExplodeByMaterials
Explode all parts by material. New parts will be placed as children of input part occurrences.
[HandleProcessCorruptedStateExceptions]public void ExplodeByMaterials(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
ExplodeByTopoDimension
Separate polygons, lines and points into different occurrences.
[HandleProcessCorruptedStateExceptions]public OccurrenceList ExplodeByTopoDimension(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
Returns
Type | Description |
|---|---|
| OccurrenceList |
ExplodeByVertexCount
Explode part occurrences to respect a maximum vertex count.
[HandleProcessCorruptedStateExceptions]public void ExplodeByVertexCount(OccurrenceList occurrences, int maxVertexCount, int maxTriangleCount, bool countMergedVerticesOnce = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | maxVertexCount | The maximum number of vertices by part. |
| int | maxTriangleCount | The maximum number of triangles by part (quadrangles count twice). |
| bool | countMergedVerticesOnce | If true, one vertex used in several triangles with different normals will be counted once (for Unity must be False). |
ExplodeByVoxel
[HandleProcessCorruptedStateExceptions]public void ExplodeByVoxel(OccurrenceList occurrences, double voxelSize)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| double | voxelSize | Voxel size. |
ExplodeConnectedMeshes
Explode connected set of polygons to part occurrences. New parts will be placed as children of input part occurrences.
[HandleProcessCorruptedStateExceptions]public void ExplodeConnectedMeshes(OccurrenceList occurrences, bool explodeNonManifoldEdges = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| bool | explodeNonManifoldEdges | Split connected components along non-manifold edges. |
ExplodePatches
Explode all parts by patch.
[HandleProcessCorruptedStateExceptions]public void ExplodePatches(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
CreateVisibilityInformation
Create visilibity information on part occurrences viewed from a set of camera automatically placed on a sphere around the scene.
[HandleProcessCorruptedStateExceptions]public void CreateVisibilityInformation(OccurrenceList occurrences, SelectionLevel level, int resolution, int sphereCount, double fovX = 90, bool considerTransparentOpaque = false, uint root = 0, bool onHemisphereOnly = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| SelectionLevel | level | Level of geometries to create visibility information on: Parts, Patches or Polygons. |
| int | resolution | Resolution of the visibility viewer. |
| int | sphereCount | Number of viewpoints generated around the bounding sphere. |
| double | fovX | Horizontal field of view (in degree). |
| bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque. |
| uint | root | Specify another root for occluder scene. |
| bool | onHemisphereOnly | Create viewpoints only in the Y+ hemisphere of the bounding sphere. |
CreateVisibilityInformationAdvanced
Create visilibity information on part occurrences viewed from a set of voxel based view points.
[HandleProcessCorruptedStateExceptions]public void CreateVisibilityInformationAdvanced(OccurrenceList occurrences, SelectionLevel level, double voxelSize, double minimumCavityVolume, int resolution, InnerOuterOption mode = InnerOuterOption.All, bool considerTransparentOpaque = false, uint root = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| SelectionLevel | level | Level of geometries to create visibility information on: Parts, Patches or Polygons. |
| double | voxelSize | Size of the voxels in mm (smaller it is, more viewpoints there are). |
| double | minimumCavityVolume | Minimum volume of a cavity in cubic meter (smaller it is, more viewpoints there are). |
| int | resolution | Resolution of the visibility viewer. |
| InnerOuterOption | mode | Select where to place camera (all cavities, only outer or only inner cavities). |
| bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque. |
| uint | root | Specify another root for occluder scene. |
CreateVisibilityInformationFromViewPoints
Create visilibity information on parts viewed from a given set of camera.
[HandleProcessCorruptedStateExceptions]public void CreateVisibilityInformationFromViewPoints(OccurrenceList occurrences, Point3List cameraPositions, Point3List cameraDirections, Point3List cameraUps, int resolution, double fovX = 90, bool considerTransparentOpaque = false, uint root = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| Point3List | cameraPositions | List of camera positions. |
| Point3List | cameraDirections | List of camera directions. |
| Point3List | cameraUps | List of camera up vectors. |
| int | resolution | Resolution of the visibility viewer. |
| double | fovX | Horizontal field of view (in degree). |
| bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque. |
| uint | root | Specify another root for occluder scene. |
FindOccludedPartOccurrences
Get part occurrences not viewed from a sphere around the scene.
[HandleProcessCorruptedStateExceptions]public OccurrenceList FindOccludedPartOccurrences(OccurrenceList occurrences, int resolution, int sphereCount, double fovX = 90, bool considerTransparentOpaque = false, uint root = 0, bool onHemisphereOnly = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| int | resolution | Resolution of the visibility viewer. |
| int | sphereCount | Number of viewpoints generated around the bounding sphere. |
| double | fovX | Horizontal field of view (in degree). |
| bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque. |
| uint | root | Specify another root for occluder scene. |
| bool | onHemisphereOnly | Create viewpoints only in the Y+ hemisphere of the bounding sphere. |
Returns
Type | Description |
|---|---|
| OccurrenceList |
FindOccludedPartOccurrencesAdvanced
Get part occurrences not viewed from a set of voxel based view points.
[HandleProcessCorruptedStateExceptions]public OccurrenceList FindOccludedPartOccurrencesAdvanced(OccurrenceList occurrences, double voxelSize, double minimumCavityVolume, int resolution, InnerOuterOption mode = InnerOuterOption.All, bool considerTransparentOpaque = false, uint root = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| double | voxelSize | Size of the voxels in mm (smaller it is, more viewpoints there are). |
| double | minimumCavityVolume | Minimum volume of a cavity in cubic meter (smaller it is, more viewpoints there are). |
| int | resolution | Resolution of the visibility viewer. |
| InnerOuterOption | mode | Select where to place camera (all cavities, only outer or only inner cavities). |
| bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque. |
| uint | root | Specify another root for occluder scene. |
Returns
Type | Description |
|---|---|
| OccurrenceList |
RemoveOccludedGeometries
Delete part occurrences, patches or polygons not viewed from a sphere around the scene.
[HandleProcessCorruptedStateExceptions]public BoolList RemoveOccludedGeometries(OccurrenceList occurrences, SelectionLevel level, int resolution, int sphereCount, double fovX = 90, bool considerTransparentOpaque = false, int adjacencyDepth = 1, OccurrenceList occluders = null, bool onHemisphereOnly = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| SelectionLevel | level | Level of geometries to remove : Parts, Patches or Polygons. |
| int | resolution | Resolution of the visibility viewer. |
| int | sphereCount | Number of viewpoints generated around the bounding sphere. |
| double | fovX | Horizontal field of view (in degree). |
| bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque. |
| int | adjacencyDepth | Mark neighbors polygons as visible. |
| OccurrenceList | occluders | Specify other occurrences for occluder scene. |
| bool | onHemisphereOnly | Create viewpoints only in the Y+ hemisphere of the bounding sphere. |
Returns
Type | Description |
|---|---|
| BoolList |
RemoveOccludedGeometriesAdvanced
Delete part occurrences, patches or polygons not seen from voxel based view points.
[HandleProcessCorruptedStateExceptions]public BoolList RemoveOccludedGeometriesAdvanced(OccurrenceList occurrences, SelectionLevel level, double voxelSize, double minimumCavityVolume, int resolution, InnerOuterOption mode = InnerOuterOption.All, bool considerTransparentOpaque = false, int adjacencyDepth = 1, OccurrenceList occluders = null)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| SelectionLevel | level | Level of geometries to remove : Parts, Patches or Polygons. |
| double | voxelSize | Size of the voxels in mm (smaller it is, more viewpoints there are). |
| double | minimumCavityVolume | Minimum volume of a cavity in cubic meter (smaller it is, more viewpoints there are). |
| int | resolution | Resolution of the visibility viewer. |
| InnerOuterOption | mode | Select where to place camera (all cavities, only outer or only inner cavities). |
| bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque. |
| int | adjacencyDepth | Mark neighbors polygons as visible. |
| OccurrenceList | occluders | Specify other occurrences for occluder scene. |
Returns
Type | Description |
|---|---|
| BoolList |
RemoveOccludedGeometriesFromPoints
Delete part occurrences, patches or polygons not viewed from spheres generated with a set of camera position.
[HandleProcessCorruptedStateExceptions]public BoolList RemoveOccludedGeometriesFromPoints(OccurrenceList occurrences, SelectionLevel level, Point3List positions, int resolution, int sphereCount, double fovX = 90, bool considerTransparentOpaque = false, int adjacencyDepth = 1, OccurrenceList occluders = null)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| SelectionLevel | level | Level of parts to remove : Parts, Patches or Polygons. |
| Point3List | positions | List of positions. |
| int | resolution | Resolution of the visibility viewer. |
| int | sphereCount | Number of viewpoints generated around the bounding sphere. |
| double | fovX | Horizontal field of view (in degree). |
| bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque. |
| int | adjacencyDepth | Mark neighbors polygons as visible. |
| OccurrenceList | occluders | Specify other occurrences for occluder scene. |
Returns
Type | Description |
|---|---|
| BoolList |
RemoveOccludedGeometriesFromViewPoints
Delete part occurrences, patches or polygons not viewed from a set of camera position/orientation.
[HandleProcessCorruptedStateExceptions]public BoolList RemoveOccludedGeometriesFromViewPoints(OccurrenceList occurrences, SelectionLevel level, Point3List positions, Point3List directions, Point3List ups, int resolution, double fovX = 90, bool considerTransparentOpaque = false, int adjacencyDepth = 1, OccurrenceList occluders = null)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| SelectionLevel | level | Level of geometries to remove : Parts, Patches or Polygons. |
| Point3List | positions | List of positions. |
| Point3List | directions | List of directions. |
| Point3List | ups | List of up vectors. |
| int | resolution | Resolution of the visibility viewer. |
| double | fovX | Horizontal field of view (in degree). |
| bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque. |
| int | adjacencyDepth | Mark neighbors polygons as visible. |
| OccurrenceList | occluders | Specify other occurrences for occluder scene. |
Returns
Type | Description |
|---|---|
| BoolList |
BasicRetopologize
[HandleProcessCorruptedStateExceptions]public uint BasicRetopologize(OccurrenceList occurrences, int targetTriangleCount, bool pureQuad, bool pointCloud)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | targetTriangleCount | Target triangle count. |
| bool | pureQuad | Retopologize to a pure quad mesh if True, else the resulting mesh will be quad dominant but can contains triangles. |
| bool | pointCloud | Set to true if occurrences are point cloud, else False. |
Returns
Type | Description |
|---|---|
| uint |
CreateOcclusionMesh
[HandleProcessCorruptedStateExceptions]public uint CreateOcclusionMesh(OccurrenceList occurrences, CreateOccluder type, double voxelSize, int gap)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| CreateOccluder | type | Type of what we create. |
| double | voxelSize | Size of voxels. |
| int | gap | Dilation iterations on the voxel grid. |
Returns
Type | Description |
|---|---|
| uint |
DualContouring
[HandleProcessCorruptedStateExceptions]public uint DualContouring(OccurrenceList occurrences, double filteringSize, double voxelSize, double tolerance, bool sameSizeOnAllAxis)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of part to process. |
| double | filteringSize | Filtering size - must be a multiple of 2 of voxelSize. |
| double | voxelSize | Voxel size used for the reconstruction. |
| double | tolerance | Tolerance for the quadric error used for the simplification of the octree. |
| bool | sameSizeOnAllAxis | If true, use the maximum axis length of the AABB for all axis. |
Returns
Type | Description |
|---|---|
| uint |
DualContouringDepth
[HandleProcessCorruptedStateExceptions]public uint DualContouringDepth(OccurrenceList occurrences, int minFixedDepth, int maxDepth, double tolerance, bool sameSizeOnAllAxis, AABB aabb)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of part to process. |
| int | minFixedDepth | Minimum depth of the octree for removing inside parts. |
| int | maxDepth | Maximum depth of the octree for the dual-contouring (defines the minimum polygon size). |
| double | tolerance | Tolerance for the quadric error used for the simplification of the octree. |
| bool | sameSizeOnAllAxis | If true, use the maximum axis length of the AABB for all axis. |
| AABB | aabb | AABB to use for the root of the octree. |
Returns
Type | Description |
|---|---|
| uint |
MarchingCubes
Replace the tessellations of the selected parts by a marching cube representation.
[HandleProcessCorruptedStateExceptions]public uint MarchingCubes(OccurrenceList occurrences, double voxelSize, ElementFilter elements = ElementFilter.Polygons, int dilation = 0, bool surfacic = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| double | voxelSize | Size of voxels. |
| ElementFilter | elements | Type of elements used to detect the voxels, polygons or points or hybrid. |
| int | dilation | Dilation iterations on the voxel grid (only if surfacic=false). |
| bool | surfacic | Prefer this mode if the source is surfacic, the result is not guaranteed to be watertight. |
Returns
Type | Description |
|---|---|
| uint |
ProxyMesh
Replace the tessellations of the selected parts by a proxy mesh based on a voxelization.
[HandleProcessCorruptedStateExceptions]public uint ProxyMesh(OccurrenceList occurrences, double voxelSize, ElementFilter elements = ElementFilter.Polygons, int dilation = 0, bool surfacic = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| double | voxelSize | Size of voxels. |
| ElementFilter | elements | Type of elements used to detect the voxels, polygons or points or hybrid. |
| int | dilation | Dilation iterations on the voxel grid (only if surfacic=false). |
| bool | surfacic | Prefer this mode if the source is surfacic, the result is not guaranteed to be watertight. |
Returns
Type | Description |
|---|---|
| uint |
Retopologize
[HandleProcessCorruptedStateExceptions]public uint Retopologize(OccurrenceList occurrences, int targetTriangleCount, bool pureQuad, bool pointCloud, double precision = -1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | targetTriangleCount | Target triangle count. |
| bool | pureQuad | Retopologize to a pure quad mesh if True, else the resulting mesh will be quad dominant but can contains triangles. |
| bool | pointCloud | Set to true if occurrences are point cloud, else False. |
| double | precision | If set, define the precision of the features to preserve. |
Returns
Type | Description |
|---|---|
| uint |
RetopologizeWithClusterQuadrics
[HandleProcessCorruptedStateExceptions]public uint RetopologizeWithClusterQuadrics(OccurrenceList occurrences, double voxelSize)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| double | voxelSize | Size of voxels. |
Returns
Type | Description |
|---|---|
| uint |
Voxelize
Replace the tessellations of the selected parts by a voxelization of the external skin.
[HandleProcessCorruptedStateExceptions]public uint Voxelize(OccurrenceList occurrences, double voxelSize, ElementFilter elements = ElementFilter.Polygons, int dilation = 0, bool useCurrentAnimationPosition = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| double | voxelSize | Size of voxels. |
| ElementFilter | elements | Type of elements used to detect the voxels, polygons or points or hybrid. |
| int | dilation | Dilation iterations on the voxel grid. |
| bool | useCurrentAnimationPosition | Use the current animation position instead of the t-pose. |
Returns
Type | Description |
|---|---|
| uint |
ReplaceBy
Replace geometries by other shapes, or primitives.
[HandleProcessCorruptedStateExceptions]public void ReplaceBy(OccurrenceList occurrences, ReplaceByOption replaceBy)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to replace. |
| ReplaceByOption | replaceBy | Shape replacement option. |
ReplaceByBox
Replace objects by a bounding box.
[HandleProcessCorruptedStateExceptions]public void ReplaceByBox(OccurrenceList occurrences, ReplaceByBoxType boxType)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to replace. |
| ReplaceByBoxType | boxType | Bounding box type, oriented, axis-aligned, ... |
ReplaceByConvexHull
[HandleProcessCorruptedStateExceptions]public void ReplaceByConvexHull(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to replace. |
ReplaceByPrimitive
Replace objects by a primitive shapes.
[HandleProcessCorruptedStateExceptions]public void ReplaceByPrimitive(OccurrenceList occurrences, PrimitiveShapeParameters primitive, bool generateUV = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to replace. |
| PrimitiveShapeParameters | primitive | Primitive type and parameters. |
| bool | generateUV | Primitive type and parameters. |
SawWithAABB
Saw the mesh with an axis-aligned bounding box. New parts will be placed as children of input part occurrences.
[HandleProcessCorruptedStateExceptions]public void SawWithAABB(OccurrenceList occurrences, AABB aabb, SawingMode mode, string innerSuffix = "_inner", string outerSuffix = "_outer")
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| AABB | aabb | Axis-Aligned Bounding Box. |
| SawingMode | mode | The sawing mode. |
| string | innerSuffix | Only if mode is set to SawAndSplit, set the suffix of the inner part. |
| string | outerSuffix | Only if mode is set to SawAndSplit, set the suffix of the outer part. |
SawWithOBB
Saw the mesh with an oriented bounding box. New parts will be placed as children of input part occurrences.
[HandleProcessCorruptedStateExceptions]public void SawWithOBB(OccurrenceList occurrences, OBB obb, SawingMode mode, string innerSuffix = "_inner", string outerSuffix = "_outer")
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| OBB | obb | Minimum Bounding Box. |
| SawingMode | mode | The sawing mode. |
| string | innerSuffix | Only if mode is set to SawAndSplit, set the suffix of the inner part. |
| string | outerSuffix | Only if mode is set to SawAndSplit, set the suffix of the outer part. |
SawWithOctree
Saw and split the mesh with an octree. New parts will be placed as children of input part occurrences.
[HandleProcessCorruptedStateExceptions]public uint SawWithOctree(OccurrenceList occurrences, AABB aabb, int maxDepth, int maxTrianglesByLeaf = -1, double sawTolerance = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| AABB | aabb | Octree Bounding Box. |
| int | maxDepth | Depth of the octree. |
| int | maxTrianglesByLeaf | Set the maximum triangle count on the leaf of the octree ( -1 to not use ). |
| double | sawTolerance | Size in mm of the tolerance of the saw. |
Returns
Type | Description |
|---|---|
| uint |
SawWithPlane
Saw the mesh with a plane. New parts will be placed as children of input part occurrences.
[HandleProcessCorruptedStateExceptions]public void SawWithPlane(OccurrenceList occurrences, Point3 planeOrigin, Point3 planeNormal, SawingMode mode, string innerSuffix = "_inner", string outerSuffix = "_outer", double tolerance = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| Point3 | planeOrigin | The plane origin. |
| Point3 | planeNormal | The plane normal. |
| SawingMode | mode | The sawing mode. |
| string | innerSuffix | Only if mode is set to SawAndSplit, set the suffix of the inner part. |
| string | outerSuffix | Only if mode is set to SawAndSplit, set the suffix of the outer part. |
| double | tolerance | Set a tolerance to make the saw lose. |
ConvertSimilarPartOccurrencesToInstances
Create instances from similar part occurrences with an accurate method based on topology checksums. This can be used to repair instances or to simplify a model that has similar parts that could be instantiated instead to reduce the number of unique meshes (reduces drawcalls, GPU memory usage and file size).
[HandleProcessCorruptedStateExceptions]public void ConvertSimilarPartOccurrencesToInstances(OccurrenceList occurrences, bool checkMeshTopo, bool checkVertexPositions, int vertexPositionPrecision, bool checkUVTopo, bool checkUVVertexPositions, int UVPositionprecision)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrence for which we want to find similar parts and create instances using prototypes. |
| bool | checkMeshTopo | |
| bool | checkVertexPositions | |
| int | vertexPositionPrecision | |
| bool | checkUVTopo | |
| bool | checkUVVertexPositions | |
| int | UVPositionprecision |
ConvertSimilarPartOccurrencesToInstancesFast
Create instances from similar part occurrences with a fast but approximate method. This can be used to repair instances or to simplify a model that has similar parts that could be instantiated instead to reduce the number of unique meshes (reduces drawcalls, GPU memory usage and file size). Using 1.0 (100%) in all similarity criteria is non destructive. Using lower values will help finding more similar parts, even if their polycount or dimensions varies a bit.
[HandleProcessCorruptedStateExceptions]public void ConvertSimilarPartOccurrencesToInstancesFast(OccurrenceList occurrences, double dimensionsSimilarity, double polycountSimilarity, bool ignoreSymmetry)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Root occurrences for which we want to find similar part occurrences and create instances using prototypes. |
| double | dimensionsSimilarity | The percentage of similarity on dimensions. A value of 1.0 (100%) will find parts that have exactly the same dimensions. A lower value will increase the likelihood to find similar parts, at the cost of precision. |
| double | polycountSimilarity | The percentage of similarity on polycount. A value of 1.0 (100%) will find parts that have exactly the same polycount. A lower value will increase the likelihood to find similar parts, at the cost of precision. |
| bool | ignoreSymmetry | If True, symmetries will be ignored, otherwise negative scaling will be applied in the occurrence transformation. |
FindSimilarPartOccurrencesFast
Find part occurrences in the whole scene that are similar to the input part occurrences. If multiple part occurrences are passed as input, the output will contain similar part occurrences corresponding to each input part occurrence.
[HandleProcessCorruptedStateExceptions]public OccurrenceList FindSimilarPartOccurrencesFast(OccurrenceList occurrences, double dimensionsSimilarity, double polycountSimilarity, bool ignoreSymmetry)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences for which we want to find similar part occurrences in the scene. |
| double | dimensionsSimilarity | The percentage of similarity on dimensions. A value of 1.0 (100%) will find parts that have exactly the same dimensions. A lower value will increase the likelihood to find similar parts, at the cost of precision. |
| double | polycountSimilarity | The percentage of similarity on polycount. A value of 1.0 (100%) will find parts that have exactly the same polycount. A lower value will increase the likelihood to find similar parts, at the cost of precision. |
| bool | ignoreSymmetry | If True, symmetries will be ignored, otherwise negative scaling will be applied in the occurrence transformation. |
Returns
Type | Description |
|---|---|
| OccurrenceList |
AlignUVIslands
[HandleProcessCorruptedStateExceptions]public void AlignUVIslands(OccurrenceList occurrences, int channel = 0, double usePolygonsWeights = 0, double useVerticesWeights = 0, AlignmentMode alignmentMode = AlignmentMode.Auto)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | channel | UV channel to merge. |
| double | usePolygonsWeights | Use polygons weights to give more importance to what must be aligned. |
| double | useVerticesWeights | Use vertices weights to give more importance to what must be aligned. |
| AlignmentMode | alignmentMode | With which axis the UVs should be aligned. |
ApplyUvTransform
Apply a transformation matrix on texture coordinates.
[HandleProcessCorruptedStateExceptions]public void ApplyUvTransform(OccurrenceList occurrences, Matrix4 matrix, int channel = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| Matrix4 | matrix | Transformationmatrix. |
| int | channel | UV channel to transform. |
AutomaticUVMapping
[HandleProcessCorruptedStateExceptions]public void AutomaticUVMapping(OccurrenceList occurrences, int channel = 0, double maxAngleDistorsion = 0.5, double maxAreaDistorsion = -1, bool sharpToSeam = true, bool forbidOverlapping = true, uint resolution = 1024, uint padding = 1)
Parameters
Type | Name | Description | ||
|---|---|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. | ||
| int | channel | The UV channel which will contains the texture coordinates. | ||
| double | maxAngleDistorsion | Maximum angle distorsion | 2PI-SumVtxAng | /2PI. |
| double | maxAreaDistorsion | Maximum area distorsion before scale to 1. | 2DArea-3DArea | /3DArea. |
| bool | sharpToSeam | If enabled, sharp edges are automatically considered as UV seams. | ||
| bool | forbidOverlapping | If enabled, UV cannot overlap. | ||
| uint | resolution | Resolution wanted for the final map when repacking at the end. | ||
| uint | padding | Set the padding (in pixels) between UV islands when repacking at the end. |
CopyUV
Copy an UV channel to another UV channel.
[HandleProcessCorruptedStateExceptions]public void CopyUV(OccurrenceList occurrences, int sourceChannel = 0, int destinationChannel = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | sourceChannel | The source UV channel to copy. |
| int | destinationChannel | The destination UV channel to copy into. |
GetRatioUV3D
Compute the ratio between the UV and the 3D size.
[HandleProcessCorruptedStateExceptions]public DoubleList GetRatioUV3D(OccurrenceList occurrences, RatioUV3DMode ratioMode, int channel = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| RatioUV3DMode | ratioMode | Choose how to compute the ratio. |
| int | channel | UV channel to use. |
Returns
Type | Description |
|---|---|
| DoubleList |
GetUVQualityMetrics
Compute UV mapping qualitative metrics.
[HandleProcessCorruptedStateExceptions]public GetUVQualityMetricsReturn GetUVQualityMetrics(OccurrenceList occurrences, uint channel)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| uint | channel | UV channel to use. |
Returns
Type | Description |
|---|---|
| GetUVQualityMetricsReturn |
GetUvAabr
Compute the UV Axis Aligned Bounding Rectangle of a set of occurrences.
[HandleProcessCorruptedStateExceptions]public AABR GetUvAabr(OccurrenceList occurrences, int channel = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | channel | UV channel to transform. |
Returns
Type | Description |
|---|---|
| AABR |
HasOverlappingUV
Check if a UV channel contains overlapping UVs.
[HandleProcessCorruptedStateExceptions]public bool HasOverlappingUV(OccurrenceList occurrences, uint channel, uint resolution = 1024)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| uint | channel | UV channel to use. |
| uint | resolution | Resolution of rasterization grid used to check for overlaps. |
Returns
Type | Description |
|---|---|
| bool |
MapUvOnAABB
Generate texture coordinates using the projection on object Axis Aligned Bounding Box.
[HandleProcessCorruptedStateExceptions]public void MapUvOnAABB(OccurrenceList occurrences, bool useLocalAABB, double uv3dSize, int channel = 0, bool overrideExistingUVs = true, bool ignoreScale = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| bool | useLocalAABB | If enabled, uses part own bounding box, else use global one. |
| double | uv3dSize | 3D size of the UV space [0-1]. |
| int | channel | The UV channel which will contains the texture coordinates. |
| bool | overrideExistingUVs | If True, override existing UVs on channel. |
| bool | ignoreScale | If this and useLocalAABB are true, ignore local scale. |
MapUvOnBox
Generate texture coordinates using the projection on a box.
[HandleProcessCorruptedStateExceptions]public void MapUvOnBox(OccurrenceList occurrences, Box box, int channel = 0, bool overrideExistingUVs = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| Box | box | Box definition. |
| int | channel | The UV channel which will contains the texture coordinates. |
| bool | overrideExistingUVs | If True, override existing UVs on channel. |
MapUvOnCubicAABB
Generate texture coordinates using the projection on object AABB, with same scale on each axis.
[HandleProcessCorruptedStateExceptions]public void MapUvOnCubicAABB(OccurrenceList occurrences, double uv3dSize, int channel = 0, bool overrideExistingUVs = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| double | uv3dSize | 3D size of the UV space [0-1]. |
| int | channel | The UV channel which will contains the texture coordinates. |
| bool | overrideExistingUVs | If True, override existing UVs on channel. |
MapUvOnCustomAABB
Generate texture coordinates using the projection on custom AABB.
[HandleProcessCorruptedStateExceptions]public void MapUvOnCustomAABB(OccurrenceList occurrences, AABB aabb, double uv3dSize, int channel = 0, bool overrideExistingUVs = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| AABB | aabb | Axis aligned bounding box to project on. |
| double | uv3dSize | 3D size of the UV space [0-1]. |
| int | channel | The UV channel which will contains the texture coordinates. |
| bool | overrideExistingUVs | If True, override existing UVs on channel. |
MapUvOnCylinder
Generate texture coordinates using the projection on a cylinder.
[HandleProcessCorruptedStateExceptions]public void MapUvOnCylinder(OccurrenceList occurrences, Cylinder cylinder, int channel = 0, bool overrideExistingUVs = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| Cylinder | cylinder | Cylinder definition. |
| int | channel | The UV channel which will contains the texture coordinates. |
| bool | overrideExistingUVs | If True, override existing UVs on channel. |
MapUvOnFittingCylinder
Generate texture coordinates using the projection on a fitting cylinder.
[HandleProcessCorruptedStateExceptions]public void MapUvOnFittingCylinder(OccurrenceList occurrences, int channel = 0, bool overrideExistingUVs = true, bool useAABB = true, Point3? forcedAxis = null)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | channel | The UV channel which will contains the texture coordinates. |
| bool | overrideExistingUVs | If True, override existing UVs on channel. |
| bool | useAABB | If true use for the fitting the global Axis Aligned Bounding Box (AABB), else use a Minimum Bounding Box (MBB). |
| Point3 | forcedAxis | Forced axis of the Cylinder. |
MapUvOnFittingSphere
Generate texture coordinates using the projection on a fitting sphere.
[HandleProcessCorruptedStateExceptions]public void MapUvOnFittingSphere(OccurrenceList occurrences, int channel = 0, bool overrideExistingUVs = true, bool useAABB = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | channel | The UV channel which will contains the texture coordinates. |
| bool | overrideExistingUVs | If True, override existing UVs on channel. |
| bool | useAABB | If true use for the fitting the global Axis Aligned Bounding Box (AABB), else use a Minimum Bounding Box (MBB). |
MapUvOnMBB
Generate texture coordinates using the projection on object Minimum Bounding Box.
[HandleProcessCorruptedStateExceptions]public void MapUvOnMBB(OccurrenceList occurrences, bool useLocalMBB, double uv3dSize, int channel = 0, bool overrideExistingUVs = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| bool | useLocalMBB | If enabled, uses part own bounding box, else use global one. |
| double | uv3dSize | 3D size of the UV space [0-1]. |
| int | channel | The UV channel which will contains the texture coordinates. |
| bool | overrideExistingUVs | If True, override existing UVs on channel. |
MapUvOnPlane
Generate texture coordinates using the projection on a plane.
[HandleProcessCorruptedStateExceptions]public void MapUvOnPlane(OccurrenceList occurrences, Plane plane, int channel = 0, bool overrideExistingUVs = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| Plane | plane | Plane definition. |
| int | channel | The UV channel which will contains the texture coordinates. |
| bool | overrideExistingUVs | If True, override existing UVs on channel. |
MapUvOnSphere
Generate texture coordinates using the projection on a sphere.
[HandleProcessCorruptedStateExceptions]public void MapUvOnSphere(OccurrenceList occurrences, Sphere sphere, int channel = 0, bool overrideExistingUVs = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| Sphere | sphere | Sphere definition. |
| int | channel | The UV channel which will contains the texture coordinates. |
| bool | overrideExistingUVs | If True, override existing UVs on channel. |
MergeUVIslandsAffine
[HandleProcessCorruptedStateExceptions]public void MergeUVIslandsAffine(OccurrenceList occurrences, int channel = 0, double scaleWeights = 0, double maxScaleVariationFactor = 1.2, double curvatureWeights = -1, double usePolygonsWeights = 1, double useVerticesWeights = -1, TransformationType allowedTransformations = TransformationType.TRSOnly, bool allowUVInversion = false, double rotationStep = -1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | channel | UV channel to merge. |
| double | scaleWeights | Weight to assign to scale for the merging priority. |
| double | maxScaleVariationFactor | Maximum scaling factor allowed, -1 meaning no limits. |
| double | curvatureWeights | Weight to assign to curvature for the merging priority. |
| double | usePolygonsWeights | Use polygons weights to prioritize seams between polygons with less weight. The value represents the feature weight. |
| double | useVerticesWeights | Use vertices weights to prioritize seams where vertices with less weight. The value represents the feature weight. |
| TransformationType | allowedTransformations | Allowed transformation: TRSOnly or TRS+Skew. |
| bool | allowUVInversion | Allow merged UVs to be inverted. |
| double | rotationStep | Constrains rotation steps to the specified angle (in degrees). If set to -1, allows free rotation. |
MergeUVIslandsRelaxed
Minimizes the number of seams in the UV mapping by merging UV islands using local reparametrization near the UV seams (recommanded for organic surfaces).
[HandleProcessCorruptedStateExceptions]public void MergeUVIslandsRelaxed(OccurrenceList occurrences, int channel, int targetIslandCount = 0, double energyThreshold = 0.01, bool forceIsolatedFaces = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | channel | UV channel to use. |
| int | targetIslandCount | Target number of islands (zero means the algorithm runs until no more merging is possible). |
| double | energyThreshold | Max energy allowed during local reparametrization. |
| bool | forceIsolatedFaces | UV islands consisting in a single isolated face completely surrounded by another island are forced to be merged, without reparametrization. |
NormalizeUV
Normalize UVs to fit in the [0-1] uv space.
[HandleProcessCorruptedStateExceptions]public void NormalizeUV(OccurrenceList occurrences, int sourceUVChannel, int destinationUVChannel = -1, bool uniform = true, bool sharedUVSpace = true, bool ignoreNullIslands = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | sourceUVChannel | UV Channel to normalize. |
| int | destinationUVChannel | UV channel to store the normalized UV (if -1, sourceUVChannel will be replaced). |
| bool | uniform | If true, the scale will be uniform. Else UV can be deformed with a non-uniform scale. |
| bool | sharedUVSpace | If true, all parts will be processed as if they were merged to avoid overlapping of their UV coordinates. |
| bool | ignoreNullIslands | If true, islands with null height and width will be ignored and their UV coordinates will be set to [0,0] (Slower if enabled). |
RemoveUV
Remove one or all UV channel(s).
[HandleProcessCorruptedStateExceptions]public void RemoveUV(OccurrenceList occurrences, int channel = -1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | channel | The UV channel to remove (all if channel=-1). |
RepackUV
Pack existing UV (create atlas).
[HandleProcessCorruptedStateExceptions]public OccurrenceList RepackUV(OccurrenceList occurrences, int channel = 0, bool shareMap = true, int resolution = 1024, uint padding = 2, bool uniformRatio = false, int iterations = 3, bool removeOverlaps = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | channel | The UV channel to repack. |
| bool | shareMap | If True, the UV of all given parts will be packed together. |
| int | resolution | Resolution wanted for the final map. |
| uint | padding | Set the padding (in pixels) between UV islands. |
| bool | uniformRatio | If true, UV of different part will have the same ratio. |
| int | iterations | Fitting iterations. |
| bool | removeOverlaps | Remove overlaps to avoid multiple triangles UVs to share the same pixel. |
Returns
Type | Description |
|---|---|
| OccurrenceList |
ResizeUVsToTextureSize
Rescale the UV coordinates to fit the input texture size.
[HandleProcessCorruptedStateExceptions]public void ResizeUVsToTextureSize(OccurrenceList occurrences, double TextureSize, int channel = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences to use for the rescaling. |
| double | TextureSize | Texture size to use for the UV coordinates (in millimeters). |
| int | channel | UV channel to use. |
ScaleUV
Apply a scale on texture coordinates.
[HandleProcessCorruptedStateExceptions]public void ScaleUV(OccurrenceList occurrences, double scaleU, double scaleV, int channel = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| double | scaleU | Scale to apply to U coordinate. |
| double | scaleV | Scale to apply to V coordinate. |
| int | channel | UV channel to transform. |
SegmentDiskFront
[HandleProcessCorruptedStateExceptions]public void SegmentDiskFront(OccurrenceList occurrences, DiskSegmentationMethod method, double threshold)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| DiskSegmentationMethod | method | Choose the method to drive the region growing. |
| double | threshold | Threshold used by the method. |
SwapUvChannels
Swap two UV channels.
[HandleProcessCorruptedStateExceptions]public void SwapUvChannels(OccurrenceList occurrences, int firstChannel, int secondChannel)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| int | firstChannel | First UV Channel to swap. |
| int | secondChannel | Second UV Channel to swap. |
UnwrapUV
[HandleProcessCorruptedStateExceptions]public void UnwrapUV(OccurrenceList occurrences, UnwrapUVMethod method, int channel = -1, bool createSeamsFromLoI = false, int iterMax = 50, double tolerance = 1E-05)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| UnwrapUVMethod | method | Minimization method to use for unwrapping (isometric or conformal). |
| int | channel | The UV channel which will contains the texture coordinates. |
| bool | createSeamsFromLoI | Use Lines of Interest to generate UV islands. |
| int | iterMax | For iterative solvers: set the maximum number of iterations allowed. |
| double | tolerance | For iterative solvers: set the maximum error threshold. |
GetFittingCylinder
Returns the fitting cylinder of a set of occurrences (based on MBB).
[HandleProcessCorruptedStateExceptions]public Affine GetFittingCylinder(OccurrenceList occurrences, bool useAABB = true, Point3? forcedAxis = null)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences to fit. |
| bool | useAABB | If true use the global Axis Aligned Bounding Box (AABB), else use a Minimum Bounding Box (MBB). |
| Point3 | forcedAxis | Forced axis of the Cylinder when using MBB. |
Returns
Type | Description |
|---|---|
| Affine |
GetFittingSphere
Returns the fitting sphere of a set of occurrences.
[HandleProcessCorruptedStateExceptions]public Affine GetFittingSphere(OccurrenceList occurrences, bool useAABB = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences to fit. |
| bool | useAABB | If true use the global Axis Aligned Bounding Box (AABB), else use a Minimum Bounding Box (MBB). |
Returns
Type | Description |
|---|---|
| Affine |
ConvertNormalMap
Convert an existing normal map between Object-space and Tangent-space.
[HandleProcessCorruptedStateExceptions]public uint ConvertNormalMap(OccurrenceList partOccurrences, uint normalMap, int uvChannel = 0, Space sourceSpace = Space.Object, Space destinationSpace = Space.Tangent, bool sourceIsRightHanded = true, bool destinationIsRightHanded = true, bool replaceMap = true, int resolution = -1, int padding = 1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | partOccurrences | Occurrences of components using the given map. |
| uint | normalMap | Source normal map to convert. |
| int | uvChannel | UV channel used on the given map. |
| Space | sourceSpace | Defines the space (object, world or tangent) from which the given normalMap is converted. |
| Space | destinationSpace | Defines the space (object, world or tangent) to which the given normalMap is converted. |
| bool | sourceIsRightHanded | Considers source normal map as part of a right-handed coordinates system. |
| bool | destinationIsRightHanded | Generate destination normal map as part of a right-handed coordinates system. |
| bool | replaceMap | If true, the given normalMap will be replaced by the converted one. |
| int | resolution | New map resolution (if replaceMap=false), if resolution=-1, the input resolution will be used. |
| int | padding | Number of pixels to add for padding. A negative value means that the texture will be filled, and the padding for uv island is the absolute value. |
Returns
Type | Description |
|---|---|
| uint |
CreateBillboard
Create a billboard imposter.
[HandleProcessCorruptedStateExceptions]public uint CreateBillboard(OccurrenceList occurrences, int resolution = 1024, bool XPositive = true, bool XNegative = true, bool YPositive = true, bool YNegative = true, bool ZPositive = true, bool ZNegative = true, bool moveFacesToCenter = true, bool leftHandedNormalMap = false)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences to bake in the billboard. |
| int | resolution | Total resolution of the billboard (contains all wanted faces). |
| bool | XPositive | Bake face facing X+. |
| bool | XNegative | Bake face facing X-. |
| bool | YPositive | Bake face facing Y+. |
| bool | YNegative | Bake face facing Y-. |
| bool | ZPositive | Bake face facing Z+. |
| bool | ZNegative | Bake face facing Z-. |
| bool | moveFacesToCenter | If true, all face are moved to the center of the AABB of the occurrences, else it will shape an AABB. |
| bool | leftHandedNormalMap | If true, a left handed normal map will be generated. |
Returns
Type | Description |
|---|---|
| uint |
FillNormalMap
[HandleProcessCorruptedStateExceptions]public void FillNormalMap(uint normalMap)
Parameters
Type | Name | Description |
|---|---|---|
| uint | normalMap | Source normal map to convert. |
OrientNormalMap
[HandleProcessCorruptedStateExceptions]public void OrientNormalMap(uint normalMap)
Parameters
Type | Name | Description |
|---|---|---|
| uint | normalMap | Normal map to orient. |
BarySmooth
Smooth the tessellations by moving the vertices to the barycenter of their neighbors.
[HandleProcessCorruptedStateExceptions]public void BarySmooth(OccurrenceList occurrences, int iteration = 1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| int | iteration | Number of iterations. |
CrackMoebiusStrips
Remove moebius strip by topologically cracking them (make it orientable).
[HandleProcessCorruptedStateExceptions]public void CrackMoebiusStrips(OccurrenceList occurrences, int maxEdgeCount = 3)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to repair. |
| int | maxEdgeCount | Maximum number of edges to crack to remove one moebius strip. |
CrackNonManifoldVertices
Splits non-manifold vertices.
[HandleProcessCorruptedStateExceptions]public void CrackNonManifoldVertices(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to repair. |
CreateCavityOccurrences
Identify cavities and create occurrences to show them.
[HandleProcessCorruptedStateExceptions]public uint CreateCavityOccurrences(OccurrenceList occurrences, double voxelSize, double minimumCavityVolume, InnerOuterOption mode = InnerOuterOption.All, uint parent = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences set to identify cavities. |
| double | voxelSize | Size of the voxels in mm. |
| double | minimumCavityVolume | Minimum volume of a cavity in cubic meter. |
| InnerOuterOption | mode | Select where to place camera (all cavities, only outer or only inner cavities). |
| uint | parent | The create occurrence root will be added under the parent if given, else it will be added under the deeper parent of given occurrences. |
Returns
Type | Description |
|---|---|
| uint |
InvertPolygonFacesOrientation
Invert the orientation of tessellation elements.
[HandleProcessCorruptedStateExceptions]public void InvertPolygonFacesOrientation(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
MoebiusCracker
Splits moebius ring.
[HandleProcessCorruptedStateExceptions]public void MoebiusCracker(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to repair. |
OrientNormals
Orient existing normal according to the polygons clockwise.
[HandleProcessCorruptedStateExceptions]public void OrientNormals(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to orient normals. |
RemeshSurfacicHoles
[HandleProcessCorruptedStateExceptions]public void RemeshSurfacicHoles(OccurrenceList occurrences, double maxDiameter = 0, bool refine = true, int numberOfNeighbors = 3, uint fillWithMaterial = 0)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| double | maxDiameter | Maximum surfacic holes diameters. |
| bool | refine | Refine mesh for more details in holes. |
| int | numberOfNeighbors | Number of neighboring vertices to use for the MLS projection. |
| uint | fillWithMaterial | If set, the given material will be used to fill the holes. |
RemoveDegeneratedPolygons
Remove some kinds of degenerated polygons.
[HandleProcessCorruptedStateExceptions]public void RemoveDegeneratedPolygons(OccurrenceList occurrences, double tolerance)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| double | tolerance | Degenerated tolerance. |
RemoveMultiplePolygon
Remove multiple polygon.
[HandleProcessCorruptedStateExceptions]public void RemoveMultiplePolygon(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to repair. |
RemoveZFighting
Remove Z-fighting (surfaces overlapping) by slightly shrinking the selected parts' surfaces.
[HandleProcessCorruptedStateExceptions]public double RemoveZFighting(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences to process. |
Returns
Type | Description |
|---|---|
| double |
RepairMesh
Launch the repair process to repair a disconnected or not clean tessellation.
[HandleProcessCorruptedStateExceptions]public void RepairMesh(OccurrenceList occurrences, double tolerance, bool crackNonManifold = true, bool orient = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| double | tolerance | Connection tolerance. |
| bool | crackNonManifold | At the end of the repair process, crack resulting non-manifold edges. |
| bool | orient | If true reorient the model. |
RepairNullNormals
Create normal on an existing normal set when normal is null (polygons appears black).
[HandleProcessCorruptedStateExceptions]public void RepairNullNormals(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to repair null normals. |
SeparateToManifold
[HandleProcessCorruptedStateExceptions]public void SeparateToManifold(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
SewBoundary
Sew boundaries between them.
[HandleProcessCorruptedStateExceptions]public void SewBoundary(OccurrenceList occurrences, double maxDistance)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to repair. |
| double | maxDistance | Maximum distance between bundaries. |
VertexOffset
Move the vertices by the offsset along their normal.
[HandleProcessCorruptedStateExceptions]public void VertexOffset(OccurrenceList occurrences, double offset = 1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences to process. |
| double | offset | Displacement. |
OrientFromFace
Orient all connected polygons in the same orientation of the polygon selectionned.
[HandleProcessCorruptedStateExceptions]public void OrientFromFace()
OrientPolygonFaces
Orient tessellation elements.
[HandleProcessCorruptedStateExceptions]public void OrientPolygonFaces(OccurrenceList occurrences, bool makeOrientable = true, bool useArea = false, OrientStrategy orientStrategy = OrientStrategy.ExteriorOnly)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| bool | makeOrientable | Crack moebius strips to make the model orientable. |
| bool | useArea | Use the area instead of counting the number of triangle. |
| OrientStrategy | orientStrategy | Strategy to adopt with this algorithm. |
OrientPolygonFacesAdvanced
Properly orient all polygons in the same direction, using voxel based view points placement.
[HandleProcessCorruptedStateExceptions]public void OrientPolygonFacesAdvanced(OccurrenceList occurrences, double voxelSize, double minimumCavityVolume, int resolution, InnerOuterOption mode = InnerOuterOption.All, bool considerTransparentOpaque = true, OrientStrategyAdvanced orientStrategy = OrientStrategyAdvanced.VisibilityByConnected)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences to orient. |
| double | voxelSize | Size of the voxels in mm (smaller it is, more viewpoints there are). |
| double | minimumCavityVolume | Minimum volume of a cavity in cubic meter (smaller it is, more viewpoints there are). |
| int | resolution | Resolution of the visibility viewer. |
| InnerOuterOption | mode | Select where to place camera (all cavities, only outer or only inner cavities). |
| bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque. |
| OrientStrategyAdvanced | orientStrategy | Strategy to adopt with this algorithm. |
OrientPolygonFacesFromCamera
Properly orient all polygons in the same direction, using a specified viewpoint.
[HandleProcessCorruptedStateExceptions]public void OrientPolygonFacesFromCamera(OccurrenceList occurrences, Point3 cameraPosition, Point3 cameraDirection, Point3 cameraUp, int resolution, double fovX = 90)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences to orient. |
| Point3 | cameraPosition | Camera position. |
| Point3 | cameraDirection | Camera direction. |
| Point3 | cameraUp | Camera up vector. |
| int | resolution | Resolution of the visibility viewer. |
| double | fovX | Horizontal field of view (in degree). |
Equilateralize
Sswap edges to make triangles more equilateral.
[HandleProcessCorruptedStateExceptions]public void Equilateralize(OccurrenceList occurrences, int maxIterations = 1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| int | maxIterations | Maximum number of swapping iteration. |
Quadify
Merge all triangle polygons in the meshes to quadrangles.
[HandleProcessCorruptedStateExceptions]public void Quadify(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
Requadify
Advanced function to requadify a triangle tessellation coming from full quad mesh.
[HandleProcessCorruptedStateExceptions]public void Requadify(OccurrenceList occurrences, bool forceFullQuad = true)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| bool | forceFullQuad | Force the results to be only full quad. It it's impossible, nothing is done. |
Triangularize
Split all non-triangle polygons in the meshes to triangles.
[HandleProcessCorruptedStateExceptions]public void Triangularize(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
CreateVertexWeightsFromVertexColors
Use vertex colors attributes on meshes of the given occurrence to create vertex weights attributes used by the decimation functions. If strategy is set to RedBlueDiff (default), the finals weights will be computed with w = offset + (red - blue) * scale. If strategy is set to Grayscale, weights are computed with w = offset + red * scale. If strategy is InvertedGrayscale, weights are calculated with w = offset + (1-red) * scale.
[HandleProcessCorruptedStateExceptions]public void CreateVertexWeightsFromVertexColors(OccurrenceList occurrences, double offset = 0, double scale = 1, VertexWeightStrategy strategy = VertexWeightStrategy.RedBlueDiff)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| double | offset | Offset value for weight computation. |
| double | scale | Scale value for weight computation. |
| VertexWeightStrategy | strategy | How vertex weights are computed. |
CreateVertexWeightsFromVisibilityAttributes
Use visibility attributes on meshes of the given occurrence to create vertex weights attributes used by the decimation functions. The finals weights will be computed with w = offset + (visibility/maxVisibility) * scale.
[HandleProcessCorruptedStateExceptions]public void CreateVertexWeightsFromVisibilityAttributes(OccurrenceList occurrences, double offset = 0, double scale = 1)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
| double | offset | Offset value for weight computation. |
| double | scale | Scale value for weight computation. |
DeleteVertexWeights
Remove any existing vertex weights attributes on given occurrences.
[HandleProcessCorruptedStateExceptions]public void DeleteVertexWeights(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process. |
CreateVisibilityAttributes
Create visibility attributes on tessellations.
[HandleProcessCorruptedStateExceptions]public void CreateVisibilityAttributes(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to create attributes. |
DeletePolygonalWeightAttribute
[HandleProcessCorruptedStateExceptions]public void DeletePolygonalWeightAttribute(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to delete attributes. |
DeleteVisibilityAttributes
Delete visibility attributes on tessellations.
[HandleProcessCorruptedStateExceptions]public void DeleteVisibilityAttributes(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to delete attributes. |
FlagVisibilityAttributesOnTransparents
Add one count to all visiblility attributes (poly and patch) on transparent patches.
[HandleProcessCorruptedStateExceptions]public void FlagVisibilityAttributesOnTransparents(OccurrenceList occurrences)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to create attributes. |
TransferVisibilityToPolygonalWeight
[HandleProcessCorruptedStateExceptions]public void TransferVisibilityToPolygonalWeight(OccurrenceList occurrences, VisibilityToWeightMode Mode)
Parameters
Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process. |
| VisibilityToWeightMode | Mode | Mode used to compute visibility. |