Documentation

​
​

Development

User Acquisition

Monetization

Industry

Analytics

Unity SDK

Client API

Analytics

LiveOps
​
​
Analytics
  • Overview
  • Get started
  • Pricing
  • Concepts
    • Events
    • Event Manager
    • Event Browser
    • Dashboards
    • Custom Dashboards
    • Data Explorer
    • Funnels
    • SQL Data Explorer
    • Audiences
    • Data Access
    • User Roles
    • Attribution support
    • Environment support
    • Analytics settings window reference
    • Disable and re-enable Analytics
    • REST API
  • Tutorials
  • Reference
  • Privacy and consent
  • FAQ
  1. Unity Analytics

Disable and re-enable Analytics

Understand the effects of disabling data collection, and learn how to resume Analytics in your project.
Read time 1 minute
Last updated 9 months ago

Learn what happens after you disable Analytics and how to re-enable it.
When data collection is disabled on your project, data is not collected from players and your dashboards won't be updated with any new data. You can still access previously collected data in the dashboard but this might impact features or services that rely on real-time Analytics to provide segmentation or reporting.
The following features and services might be impacted when Analytics is disabled:
  • Audience targeting and reporting in Game Overrides.
  • Metrics shown on the project overview dashboard.
Note that games will continue to record and upload events even if Analytics is disabled. The logic in your game still runs as before, but the events won't be injested by the Analytics service.
Re-enable Analytics to resume data collection for a project. It may take approximately one hour for data to appear in the dashboard again.

Additional resources

  • Analytics settings window reference

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.

  • On this page
    • Additional resources


Report a problem with this page