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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
    • Relay servers
    • Players
    • Relay integrations
    • Fair usage
    • Limitations
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Fair usage

Understand which use cases are appropriate for the Relay service.
阅读时间1 分钟
最后更新于 2 个月前

注意
Fair usage only applies to sessions that are using Relay, not all sessions.
The Relay service is intended for the transmission of multiplayer game state only. Usage of the service outside this category is subject to rate limiting or termination under terms of service.
Unfair use of the Relay service includes, but isn't limited to, the following examples:
  • Audio streaming of any nature, including voice chat. If you want to implement voice chat in your game, the recommended best practice is to use Vivox.
  • Video streaming of any nature
  • File transfer services
  • Distributed computation unrelated to gameplay, including crypto mining
  • General network proxying and other VPN-like services

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