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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
    • Install the SDK
    • Migrate to the Multiplayer SDK
    • Billing
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Billing and subservices

Understand how Multiplayer Services bills for resource usage and charges.
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最后更新于 16 天前

Sessions relies internally on different combinations of Unity Gaming Services such as Relay, Distributed Authority, Lobby, Matchmaker and Cloud Code, and thus contributes to the billing of those services.

Subservices

The Multiplayer Services SDK is an abstraction layer that wraps Unity Lobby, Relay, and Matchmaker into a single SDK. The Multiplayer Services SDK uses sessions to manage groups of players.
The following standalone SDKs are deprecated:
  • Lobby:
    com.unity.services.lobby
  • Relay:
    com.unity.services.relay
  • Matchmaker:
    com.unity.services.matchmaker
The standalone SDKs are deprecated in favor of
com.unity.services.multiplayer
; their functionalities are still accessible within
com.unity.services.multiplayer
.

Topic

Description

LobbyConnect players before or during a game.
RelayConnect players securely using the Relay service without dedicated game servers.
MatchmakerMatch players based on a variety of parameters for better user experiences.

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