Billing and subservices
Understand how Multiplayer Services bills for resource usage and charges.
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Sessions relies internally on different combinations of Unity Gaming Services such as Relay, Distributed Authority, Lobby, Matchmaker and Cloud Code, and thus contributes to the billing of those services.
Subservices
The Multiplayer Services SDK is an abstraction layer that wraps Unity Lobby, Relay, and Matchmaker into a single SDK. The Multiplayer Services SDK uses sessions to manage groups of players. The following standalone SDKs are deprecated:- Lobby:
com.unity.services.lobby - Relay:
com.unity.services.relay - Matchmaker:
com.unity.services.matchmaker
com.unity.services.multiplayercom.unity.services.multiplayerTopic | Description |
|---|---|
| Lobby | Connect players before or during a game. |
| Relay | Connect players securely using the Relay service without dedicated game servers. |
| Matchmaker | Match players based on a variety of parameters for better user experiences. |