文档

​
​

Development

User Acquisition

Monetization

工业

Leaderboards

Unity SDK

Admin API

Client API

Open Unity Dashboard

Leaderboards

此页面不支持所选语言。
LiveOps
​
​
Leaderboards
  • Overview
  • Get started
  • Concepts
  • Tutorials
    • Configuration
    • Unity SDK tutorial
      • Add a new score
      • Get the player's score
      • Get scores
      • Get a range of scores centered around the player
      • Get scores for other players
      • Get scores for a certain tier
      • Get a list of available leaderboard versions
      • Get the player's score from a leaderboard version
      • Get scores from a leaderboard version
      • Get a range of scores centered around the player from a leaderboard version
      • Get scores for other players from a leaderboard version
      • Get scores for a certain tier from a leaderboard version
    • Unity SDK sample
    • Cloud Code samples
  • Reference
  • Privacy and consent
  1. Leaderboards
  2. Unity SDK tutorial

Get scores for other players

Retrieve scores for specific players in a leaderboard.
阅读时间1 分钟
最后更新于 9 个月前

警告
Using
GetScoresByPlayerIdsAsync
is not supported on leaderboards with buckets configured.
Get the scores for other players in the specified leaderboard with the
GetScoresByPlayerIdsAsync
method:
public async void GetScoresByPlayerIds(string leaderboardId){ var playerIds = new List<string>{ "abc123", "abc456" }; var scoresResponse = await LeaderboardsService.Instance .GetScoresByPlayerIdsAsync(leaderboardId, playerIds); Debug.Log(JsonConvert.SerializeObject(scoresResponse));}
注意
Metadata is not retrieved by default.
To get the score with any associated metadata, use the
IncludeMetadata
option on the
GetScoresByPlayerIdsOptions
configuration object:
public async void GetScoresByPlayerIdsWithMetadata(string leaderboardId){ var playerIds = new List<string>{ "abc123", "abc456" }; var scoreResponse = await LeaderboardsService.Instance .GetScoresByPlayerIdsAsync( leaderboardId, playerIds, new GetScoresByPlayerIdsOptions { IncludeMetadata = true } ); Debug.Log(JsonConvert.SerializeObject(scoresResponse));}

Copyright © 2026 Unity Technologies
法律信息隐私政策CookiesDocumentation Terms of Use请勿出售或分享我的个人信息您的隐私选择(Cookie 设置)

“Unity”、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属公司在美国和其他地方的商标或注册商标(此处查看更多信息)。其他名称或品牌是其各自所有者的商标。

为方便起见,一些页面是机器翻译的,可能包含不准确的内容。如有信息不一致的情况,以英文版本为准。


    报告此页面的问题