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Leaderboards

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LiveOps
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Leaderboards
  • Overview
  • Get started
  • Concepts
  • Tutorials
    • Configuration
    • Unity SDK tutorial
      • Add a new score
      • Get the player's score
      • Get scores
      • Get a range of scores centered around the player
      • Get scores for other players
      • Get scores for a certain tier
      • Get a list of available leaderboard versions
      • Get the player's score from a leaderboard version
      • Get scores from a leaderboard version
      • Get a range of scores centered around the player from a leaderboard version
      • Get scores for other players from a leaderboard version
      • Get scores for a certain tier from a leaderboard version
    • Unity SDK sample
    • Cloud Code samples
  • Reference
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  1. Leaderboards
  2. Unity SDK tutorial

Get the player's score

Retrieve the current player's score from a leaderboard.
阅读时间1 分钟
最后更新于 9 个月前

Get the entry for the player in the specified leaderboard with the
GetPlayerScoreAsync
method:
public async void GetPlayerScore(string leaderboardId){ var scoreResponse = await LeaderboardsService.Instance .GetPlayerScoreAsync(leaderboardId); Debug.Log(JsonConvert.SerializeObject(scoreResponse));}
注意
Metadata is not retrieved by default.
To get the score with any associated metadata, use the
IncludeMetadata
option on the
GetPlayerScoreOptions
configuration object:
public async void GetPlayerScore(string leaderboardId){ var scoreResponse = await LeaderboardsService.Instance .GetPlayerScoreAsync( leaderboardId, new GetPlayerScoreOptions { IncludeMetadata = true } ); Debug.Log(JsonConvert.SerializeObject(scoreResponse));}
注意
For methods that retrieve scores: if your player has not submitted a score and the leaderboard is bucketed, the player is not assigned a bucket. A failed score retrieval returns an error that has its
Reason
field set to
ScoreSubmissionRequired
.

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