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Unity Engine

CreateAfterAttribute(Type)

Specify a system which the tagged system must be created after.
阅读时间1 分钟最后更新于 19 天前

Definition

  • Type: Constructor
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public CreateAfterAttribute(Type systemType)

Parameters

systemType

The target system which the tagged system must be created after. This system must be a member of the same ComponentSystemGroup.