文档

Unity Engine

Unity Engine

requiredShaderPasses

An array of Shader Pass names used by RayTracingAccelerationStructure.CullInstances to accept Renderers or individual sub-meshes whose Shader contains at least one of these Shader Passes.
阅读时间1 分钟最后更新于 1 个月前

Definition

public string[] requiredShaderPasses

Remarks

If a Shader contains at least one of the Shader Passes from the list, the acceleration structure accepts the Renderer or the sub-mesh that uses the Shader. An empty array passes the test.