requiredShaderPasses
An array of Shader Pass names used by RayTracingAccelerationStructure.CullInstances to accept Renderers or individual sub-meshes whose Shader contains at least one of these Shader Passes.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public string[] requiredShaderPasses
Remarks
If a Shader contains at least one of the Shader Passes from the list, the acceleration structure accepts the Renderer or the sub-mesh that uses the Shader. An empty array passes the test.