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Unity Engine


Unity Engine


requiredShaderTags

An array of Shader Tags used by RayTracingAccelerationStructure.CullInstances to ignore Renderers or individual sub-meshes.
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Definition

public RayTracingInstanceCullingShaderTagConfig[] requiredShaderTags

Remarks

If a Shader contains a Shader Tag from the list, the acceleration structure ignores the Renderer or the sub-mesh that uses the Shader.