RayTracingInstanceCullingShaderTagConfig
A Shader Tag configuration used by RayTracingAccelerationStructure.CullInstances to filter and classify Materials.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public struct RayTracingInstanceCullingShaderTagConfig
Remarks
Additional Resources: RayTracingInstanceMaterialConfig, Material.GetTag.
Fields
Value | Description |
|---|---|
| tagId | A shader tag id. Use ShaderTagId constructor to create one (e.g. ShaderTagId("RenderPipeline"). |
| tagValueId | A shader tag id value. Use ShaderTagId constructor to create one (e.g. ShaderTagId("UltraHDRP"). |