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Unity Engine

Unity Engine

MetadataValue

Contains a single metadata value for a batch.
阅读时间1 分钟最后更新于 25 天前

Definition

public struct MetadataValue

Remarks

A metadata value is a uint32 value tied to a DOTS-instanced property. Unity passes this metadata to the shader.

Fields

Value

Description

NameIDThe name ID of the property that the metadata value is tied to. To specify a value for a property declared with UNITY_DOTS_INSTANCED_PROP(float4, Example), pass Shader.PropertyToID("Example") here.
ValueUnity passes this uint32 value to the shader for this property. The value is shared between all instances in the batch. Usage example: provide a buffer address for the property.