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Unity Engine

Unity Engine

R16G16B16A16_SFloat

A four-component, 64-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.
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Definition

R16G16B16A16_SFloat = 48