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Unity Engine

Unity Engine

GetSpaces(Allocator)

Get all the currently active spaces.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static NativeArray<PhysicsSpace> GetSpaces(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<PhysicsSpace>The currently active spaces. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.