CastShape(CastShapeInput, PhysicsMask, Allocator)
Find proxies that intersect the specified shape. The results indicate that the proxy AABB intersect the specified cast shape, in no specific order.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsSpace.ProxyResult> CastShape(PhysicsQuery.CastShapeInput input, PhysicsMask categories, Allocator allocator = Allocator.Temp)
Parameters
The configuration of the shape to cast.
The categories to query for.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<ProxyResult> | The query cast results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |