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Unity Engine

Unity Engine

GetBatchProxyUserHandle(ReadOnlySpan<ProxyHandle>, Allocator)

Get a batch of proxy user handles. If any proxy handle in the batch is invalid, no results are returned and an empty array is produced.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsHandle> GetBatchProxyUserHandle(ReadOnlySpan<PhysicsSpace.ProxyHandle> proxyHandles, Allocator allocator = Allocator.Temp)

Parameters

The proxies to get.

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<PhysicsHandle>The proxy user handles, one per proxy in the same order. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.