GetBodies(Allocator)
Get all the active PhysicsBody in the specified world.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsBody> GetBodies(Allocator allocator = Allocator.Temp)
Parameters
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<PhysicsBody> | The active body results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |