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Unity Engine

Unity Engine

DestroyBodyBatch(ReadOnlySpan<PhysicsBody>)

Destroy a batch of bodies. Any invalid bodies will be ignored. Owned bodies will produce a warning and will not be destroyed (See PhysicsBody.SetOwner ).
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static void DestroyBodyBatch(ReadOnlySpan<PhysicsBody> bodies)

Parameters

The bodies to destroy.