SetVariantScale(SpriteAtlas, float)
Set the value used to downscale the master's texture.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static void SetVariantScale(this SpriteAtlas spriteAtlas, float value)
Parameters
Remarks
While packing a variant SpriteAtlas the master atlas's packed texture will be duplicated and scaled according to this value. The resulting new texture will be the packed texture of this atlas.